I know we haven’t talked about them much lately, but we still love Privateer Press’s amazing Monsterpocalypse relaunch. Things recently are getting good with the release of their first buildings, along with Martians and Terrasaurs finally releasing this month. Privateer Press has announced their March releases as well, including two new monsters and new building.

First up, we have the Terrasaurs’ second monster- Armodax ($26.99/Resin):

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Per the release information:

“Though the Terrasaurs have shown a remarkable willingness to fight alongside Earth’s other defenders, some are trickier to work with than others. Armodax is a hulking monster covered in armored plates and boasting a weighty clubbed tail that serves better than any wrecking ball at toppling buildings. He has demonstrated unrestrained delight in annihilating skyscrapers, factories, and power plants while clashing with Earth’s foes. Yet there is no question he is worth preserving, given his unstoppable ferocity. His allies have learned to ensure the complete evacuation of any zone he has entered.

TRADE POINTS: Armodax is an incredibly resilient monster that can be added to any Protectors force. His thick armored plating protects him from taking damage when colliding with buildings. In the early game, he relishes destruction, gaining extra Power Dice for every building and unit he destroys. When he goes hyper, he gains power dice whenever he or an ally is attacked, and he swings his powerful tail into enemies, sending them staggering across the map.”

I’m definitely interested in seeing the card for this one. Based on the trade points, he is resembling Gorghadra with getting the extra Power Die for destroying buildings and giving him and allies extra die for being attacked. I love seeing this power set with the Protectors now.

Next, we the Lord of Cthulu’s second monster- Yasheth ($27.99/Resin)

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Per the release information:

“The Lords of Cthul are enigmatic creatures of nightmare and madness, drawn from unknown nether regions to plague the world, aided by cultists who revere them like gods. Yasheth stands at a place of prominence in the blasphemous texts of these cults, an entity of negation and death, an invoker of antilife that transforms the world around it into whatever crawling horror the Cthul see as paradise. His shrieks alone have been known to rend the sanity from witnesses, and all living things quail and soon perish in his presence.

TRADE POINTS: Yasheth is a flexible monster that can be added to any Destroyers force. In his alpha form, he dodges away from enemy attacks that miss him while his powerful claws steal the life energy of any monster he slashes. When he goes hyper, he is capable of lightning-quick attacks that drain power from his opponents, and his influence makes the attacks of all of his allied units steal Power Dice from his opponent as well.”

This is going to be a fun monster for sure. Hopefully the “influence” makes it so that all allied units from the Agenda and not just from the same faction. While I don’t mind the idea of faction pure game play, I love the idea of throwing him by himself into a 3 monster game and seeing what havoc could be brought.

Moving onto the buildings, we have the one I love the most- Void Gate ($19.99/Resin):

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There is no Cthul, only Zuul…

Per the release information:

“Where the Lords of Cthul stride into battle, reality warps and bends before tearing asunder. Void Gates are like wounds in the very fabric of the time-space continuum, and through them come otherworldly horrors to ravage the Earth. It is a top priority of all of Earth’s defenders to eradicate these unnatural structures as rapidly as possible.

TRADE POINTS: The Void Gate building manipulates allied and enemy units and helps deploy Lords of Cthul forces. A Destroyers player who secures this building can spawn Lords of Cthul units to the battlefield cheaper. Any player who secures this building gains the ability to promote grunt units into elites and to move nearby units.”

This building alone makes me want to play the Lords of Cthul if only because this is straight up Dana Barrett’s apartment from Ghostbusters. I’m curious about the “promote grunt units” ability, if it is faction based or agenda based.

Terrasuars get the next building – Mount Terra ($18.99/Resin)

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Per the release information:

“Mount Terra is a G.U.A.R.D. codename for the inexplicable volcanic eruptions that sometimes follow the path of the Terrasaurs. These are either a reaction to their presence or are perhaps part of some deliberate plan. Whatever their origins, Terrasaurs seem reinvigorated in the presence of Mount Terra and have been known to utilize the radiant heat of these eruptions to accelerate the hatching of their eggs.

TRADE POINTS: The Mount Terra building grants your monster more mobility and helps deploy Terrasaurs forces. A Protectors player who secures this building can spawn Terrasaurs units to the battlefield cheaper, and any player who secures this building gains the ability to move their monster in new ways during a monster or unit activation.”

Moving monsters in new ways, during the monster OR unit activation? I’ve been suspecting some sort of burrowing/digging mechanic would come sooner or later, giving the models a way of moving without being hindered by buildings or terrain. This sounds like it may be it.

And finally, the one disappointing product of the release- Apartment Buildings ($18.99/Resin):

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Per the release information:

“One of the underappreciated wonders of the modern world, apartment buildings are microcosms of life amid the urban landscape, each home to hundreds of hard-working people, their families, and their pets. Hopefully, in most cases, everyone will be evacuated from the premises before Planet Eaters and Terrasaurs transform them to heaps of rubble.

TRADE POINTS: This highly detailed resin model can be used to replace the paper Apartment Buildings that come in the Monsterpocalypse starter boxes.”

So why disappointing? We knew they’d release resin models of the paper craft Apartment Buildings at some point, right? Well I find them disappointing purely from a standpoint of the price vs model. At $18.99 per building, it will cost $113.94 to replace your 6 from the starter. Granted, they aren’t needed. The paper buildings are perfectly acceptable and usable, these are just cosmetics. I feel that if they were packaged 2 for $20, then that would be a bit more reasonable. I do understand the costs of the resin and that these are solid through and through, but still.

___

That being said, all in all, what do you all feel about these releases? Any of these new monsters worth of a 2 or 3 monster game? What about the buildings? Will you try summoning the Minions of Gozer with the Void Gate or going back to the prehistoric days with Mount Terra? Sound off in the comments below to let us know what you think.

As always, keep your dice warm and happy gaming.

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