Archive for the ‘Trading Card Game’ Category

Anyone who knows me knows that my favorite genre of gaming is the realm of trading card games. I am obviously a proponent for CardFight! Vanguard and Magic the Gathering (primarily Commander/EDH). I could spend literally hundreds of hours writing, talking, dissecting both of those games, but everyone knows that. Instead, today, I thought I’d share the trading card games that I love and try to have a deck ready to go at all times. There are a lot, so I narrowed it down to four and they have to currently be in publication (I do love me some dead games, after all).

#4.) Transformers TCG (Hasbro)

This one actually came out of left field for me this year. I love the Transformers IP, but even I saw this as a cash grab. The idea of the oversized character cards seemed as gimmicky as it comes initially. Then came GenCon a few months ago and the demo we had was fantastic. The next morning, we were on the show floor early to grab a starter and a couple of the convention exclusive booster packs.

Building a team of multiple character cards and a minimum 40 Battle Card deck featuring Upgrade (Armor, Weapon and Utility) and Action cards, players take alternating turns playing cards, transforming and attacking. Last ‘Bot standing wins. Its as simply as that. One of the things I enjoy is that you don’t deck out in this one, simply reshuffle.

The game being so new, this is the perfect time to jump in. The newly released Metroplex Deck has everything a player needs to get started, including a super large Metroplex card that might be the most annoying thing in any card game.

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Includes a 40 card deck with 3 exclusive new cards, 3 exclusive normal sized characters and the gigantic Metroplex all for a low cost of $19.99.

#3.) Dragon Ball Super TCG (Bandai)

This one was a little bitter sweet for me. Back in the old days of Score (Early 2000’s), I backed the Yu You Hakusho TCG while a lot of people I knew went with their Dragon Ball Z. Admittedly, I was a bigger fan of Yusuke and his crew than I was of Goku and friends back then. I didn’t make the same mistake twice and, when Panini America released their reboot of the old Dragon Ball Z game, I went all in. Sadly the game went belly up (for one reason or the other) and Bandai launched their Dragon Ball Super TCG.

The best part of this game is that, unlike previous incarnations, they aren’t holding themselves to going saga by saga. They mix and match present arcs, previous arcs and movies in each set. The newest expansion, Miraculous Revival, features characters from the Fusion Reborn movie, Super Android 17 arc of Dragon Ball GT, and instances of Shenron and the Dragon Ball wishes from Dragon Ball through Resurrection F.

The game has officially been out a year now and they have released 8 booster sets (5 main sets and 3 special themed sets), 8 various starter decks and dozen or so special boxes/gift sets. There are several options on how to get started, though the current meta would seem to favor the new “Wish” mechanic. That means the recent Shenron or Gogeta  starter, along with the latest booster set Miraculous Revival, would be an ideal place to start. Most staples in the game can also be picked up fairly cheap (in comparison to other games), with one or two exceptions.

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A Blue staple from the original set, Senzu Bean is currently a $10 card via TCGPlayer.

The game has had some growing pains, I won’t lie, but what game doesn’t? 2019 is shaping up to be a fantastic second year for the game, especially with the hype around the Dragon Ball Super Broly movie set in March.

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The old game died out before we ever got Gogeta officially printed, let alone a Super Sayian 3 Gogeta like this!

#2.) Weiss Schwarz

The game that got me into Bushiroad and all their products, Weiss Schwarz is an anime fan’s dream game. Recently I went into length about my favorite franchise for the game, Sword Art Online (You can read the original article here), but there are so many other games that are a part of the series. Currently in English, there are over 80 various booster boxes and starter sets available for franchises such as Sword Art Online, Kill la Kill, Persona, Attack on Titan, Hatsune Miku and so many more. This month sees the release of No Game No Life starter and booster, with Cardcaptor Sakura releasing in January. Things get even crazier when you look at the Japanese edition of the game as they have properties like Star Wars!

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Seriously, this is not a joke. Some of the art on these cards put the stuff Fantasy Flight puts out to shame!

If you are a fan of video games or anime, you’d be hard pressed to not find a set that you didn’t like. One of the key things that has drawn me to this game is that, since sets are not interchangeable (no mixing Attack on Titan with Cardcaptor Sakura), you only really have to stay up on the releases that you want.

That being said, there is a draw back to this game that most other games do not have. Bushiroad only prints a certain number of cases for each set and they aren’t known for reprinting. That means obtaining sealed product for older sets can be a pain and the prices for some singles on the secondary market can be abnormally high. Also, since these sets are licensed IPs, they don’t return to a lot of them (or at least not frequently) unless a new season or game releases. This means that some sets can be pushed to the side easily by power creep.

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It could be the worst series ever and I’ll still main deck Sword Art Online!

#1.) Universal Fight System (Jasco Games)

So what game system could push out one featuring one of my all time favorite anime series? One featuring my favorite, as well as sporting the most unique mechanic system in the industry: Universal Fight System (UFS).

This game has a bit of a storied history. Currently published and designed by the crew at Jasco Games, the game was originally under two other publisher- Sabertooth Games (February 2006-February 2008) and Fantasy Flight Games (June 2008-November 2009). While the game has featured the likes of Gabe and Tyco, from Penny Arcade, to the more recent Bebop crew from Cowboy Bebop, it has had a primarily video game focus. Which makes sense as the game’s core mechanics are designed to make it feel like you are playing a fighting game with a deck of cards.

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Cammy from the recent Street Fighter set.

Everything you need to start constructing your deck is decided like any good fighting game- at the character select screen. Using the Cammy pictured above, there are 5 symbols to the left of her text box. You have your starting/maximum hand size, your health and then the three elements your deck uses. You can use any card, from any set, so long as it contains at least one of those three symbols.The game takes the fighting theme to a whole new level with the way cards actually interact. You have attacks that combo off previous attacks, building up a super meter, and getting progressively harder with each new hit. Each attack has an attack speed and hit zone (high, middle or low), so you have to match it with a like block.

The main reason I got into the game.

  • There are a few things this game has going for it, beyond the amazing mechanics, that make it an amazing product.
  • First, and something I wish every game did- booster pack redemptions. Every booster pack has a little skull printed on the back of it. Simply hit up the official website for a list of key reprints and alternate art foils and print out the order form. Ship them the boosters, they ship you the cards. It’s a small little thing that gives you a little extra bang for your dollar.
  • Then there are the formats. UFS supports two formats for their game, Standard and Turbo. Standard format is a 60 card deck with cards from the last 10 most recent print sets, while Turbo is a 41 card deck from the 4 more recent printed sets. As a new set comes out, the oldest set in the list gets pushed out. Further more, the formats support both 1v1 traditional play and Teams (3v3).
  • Finally, there is the grand prize from their National and World events. For singles competition, the winner gets to be made into a tournament legal character promo card. Team champions get turned into an Assist card. What makes these so amazing is that the winners actually get to have a hand at helping design the cards. As a gamer and an artist, that is probably one of the best prizes I could ever hope to win.
  • The next UFS set due out is “Street Fighter vs Dark Stalkers”. That preview art is gorgeous!

  • We could spend hours talking about how much of amazing game UFS is, how it is played and so much more. We probably will in the near future!
  • So what do you all think? Do you agree with our choices? Think a different game should make the list? Sound off in the comments below and let us know.
  • Until next time, as always, keep your dice warm and happy gaming.
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    Sword Art Online has been one of the few anime to truly capture my imagination the way anime used to do back when I was in high school. While there are parts that are better than others and certain characters fair better has the series progresses, the over all package of Sword Art Online is one that I’ve throughly enjoyed without reserve. Heck, its probably why its one of my top rewatched animes of the last few years. The top honors of that goes to Cowboy Bebop and Yu Yu Hakusho. That is why the only two hobby games for the series hold a special place in my collection.

    First, and foremost, is the Sword Art Online line of expansions for Bushiroad’s hit trading card game- Weiss Schwarz.

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    Weiss Schwarz, for those unaware, is a card game thats brings together multiple anime and video game properties to battle it out. The likes of Attack on TitanPersona 5, and even the upcoming Cardcaptor Sakura set battle on “stages” using character cards, event cards and Climax cards (think Triggers from CardFight! Vanguard). Generally speaking, decks are played series-specific, meaning no Kirito fighting along side Even Yeager.

    To date, there have been 8 Sword Art Online releases:

    • Sword Art Online Trial Deck
    • Sword Art Online Booster Box
      • Both of these cover the first 14 episodes, or Aincrad arc, of the first season.
    • Sword Art Online Vol. 2 Booster Box
      • Covers the final 11 episodes, or Fairy Dance arc, of the first season.
    • Sword Art Online II Trial Deck
    • Sword Art Online II Extra Booster Box
      • Covers the first 14 episodes, or Phantom Bullet arc, of the second season.
    • Sword Art Online II Vol. 2 Extra Booster Box
      • Covers the final 10 episodes, or the Calibur and Mother’s Rosario arcs, of the second season.
    • Sword Art Online Re: Edit
      • Reprint set of 100 previous released cards + 19 new ones
    • Sword Art Online The Movie -Ordinal Scale-
      • Cards from the theatrical movie of the same name.

    Like all of the Weiss Schwarz series, they use still shots and promotional art from the anime to make the cards. For some of the cards, it can look a little wonky (is that an ok word to use?) like the Asuna on the left. For others, though, they can look amazing, like the Asuna on the right.

     

    Interesting enough, it is also because of this game that I ever became remotely interested in any of Bushiroad’s other products. We were walking the hall of GenCon for the first time and we’d stumbled across their booth. Back then they actually had a lot of tables set up and product for sale. I digress. We demoed it and the deck I got to demo was for Sword Art Online.

    Another bonus is that, with my love of playmats, official Sword Art Online playmats are some of the most gorgeous around:

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    One of my favorite playmats in my collection.

    My current build is a little scatter brained, but I love it. It is primarily the original starter with some random bits thrown in for good measure. I was super excited with the starter because it had a RRR “Asuna- Start of the Battle” inserted.

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    The RRR Asuna is on the bottom row, second column.

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    Like CardFight! Vanguard, you get a certain number of Climax Cards (think Triggers).

    The other game to appear with the Sword Art Online name on it is from Japanime Games called Sword Art Online: Sword of Fellows.

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    Launched on KickStarter last year, players play as their favorite characters from the original arc- Kirito, Asuna, Agil, Silica, Klein and Lisbeth. Games play out over four scenarios, each representing a level of the game from the show. The first three levels (Lower, Middle and Upper) have multiple options and one is randomly drawn for each, giving way to lots of play throughs with different outcomes. Players can earn itms to help them beat later bosses and level up for better and stronger attacks.

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    I should really have taken pictures of my copy, but this works!

    One of the things I absolutely love about the game is that, even sleeved, all of the cards and components (dice and tokens) fit back into the small box it comes in. That means it is easily stored and taken with you so you can enjoy the world of Sword Art Online anywhere and everywhere you can find a flat surface! Bonus note: This KickStarter had one thing I wish every KickStarter would offer- Sleeves for all of their different sized cards! Seriously, a life saver.

    I really wish there were more games for the Sword Art Online universe. Yes, it is a franchise that lends itself to video games more than a physical medium, but there are still a number of amazing possibilities. A small army miniatures game in the same vein as Infinity from Corvus Belli exploring the front lines of the dungeons would be amazing. Think of the possibilities of Sword Art Online RPG where if you die, you have to preroll a whole brand new character? At the very least, I would love to see a new card set. With the third series recently launching, I have no doubt Bushiroad will put out another expansion for Weiss Schwarz but what about Jasco Games and Universal Fight System? That would be a killer set!

    What do you all think? Should we have more games with the SAO IP or should the series stick to what it already does. Sound off in the comments below and let us know.

    Until next time, keep your dice warm and happy gaming!

    This past weekend was the rerelease of the eighth Dragon Ball Z movie, Dragon Ball Z: The Legendary Super Saiyan, to theaters. Much like the original Poke`mon movies one the early 2000’s, this one came with a brand new card for Bandai’s Dragon Ball Super trading card game:

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    Kakarot!!

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    A new Broly leader gives players an alternative to the current Broly leader. While the original Broly leader has a limitation on only being able to attack an opponent’s leader, this Broly does not. Pre-Awaken Broly does have an effect for attacking a leader with him, one that will see cycling through a player’s deck for added bonus of discarding a card in their opponent’s hand. The Awakened Broly has an once per turn ability that can shut down any Battle Card their opponent may have.

    A downside to the new Broly is that he does not get to benefit from the like’s of cards such as Broly’s Ring or Unstoppable Ambition Super Saiyan Caulifla, one that protects your hand while the hand protects your Battle Cards. That not with standing, this offers a bit more offensive options (being able to attack Battle Cards and not just Leaders) as well as some interesting defensive options.

    All in all, for a movie give-away, this is one that I can see being a rather fun one to play around with. In a couple months, they are releasing a double feature for Dragon Ball Z: Bardock- Father of Boku and Dragon Ball Z: Fusion Reborn, which will have another give away (Gogeta!!).

    That’s it for now. As always, keep your dice warm and happy gaming!

    In an attempt to keep myself better focused in the new year, I am going to do a weekly update on the major areas of the hobby.

    First up: 500 Games in 2017

    This goal is pretty straight forward- play 500 games this year, 50 of which have to be brand new games I’ve never played before. This week I managed to play a total of 6 games:

    Of those 4 games (amassing 6 total plays), 2 of the games were new to me.  Those two being the Batman dice game and Billionaire Banshee.

    Next up: Batman Miniatures Game

    So this is something new for me.  I’ve never assembled miniatures before. The closest to miniature gaming I’ve accomplished has been Heroclix over the years.  My brother got me so much more to add to my Suicide Squad box.  I’m now up to that set as well as the Joker crew and Halrey crew set, as well as classic Harley Quinn and “Killing Joke” Joker.  I got Rob Nightwing, Cyborg and Kid Flash so he could have figures in the game he would enjoy playing.  I also got some terrain pieces from my Secret Santa at work.

    I had a couple days off so I started to assemble some:

    

    Miniatures from the Suicide Squad box set

    

    These were fun to assemble.  With the exception of a handful of issues, rather proud of these.  I also managed to get the lamp posts assembled. Totally proud of these.  These are definitely a growing interest, especially considering the other games Knight Models are doing.

    Then we’ll move on to…Dragon Ball Z

    Yeah…that was fun. (Click the link to read my opinions on the recent cancelation)

    Final: Cardfight Vanguard

    New set launched this week- Revival Collection Vol. 1, but I haven’t bought any yet. First, my local shop didn’t per usual.  So I’ll have to order online. Second, with the cancelation of Dragon Ball Z, I find myself debating on what deck I’d like to focus on.  Right now, I have a Kagero, Link Joker and Shadow Palin deck. None are competitive at all and I’d like to try playing some tournaments. So I’m looking at singles vs what is coming set wise.

    Also, I didn’t mange a single match this week. See what I did play above.

    In coming weeks, this will definitely be more organized. I have some ideas of what I’d like to accomplish with this blog, but more on that soon.

    Happy gaming!

    I honestly cannot believe it is already time for 2016 to end and 2017 to begin.  This was a year that saw my love of the hobby grow, expanding into games and genres I didn’t know I wanted to be in, goals and journeys that came to an end while others are just beginning.  It’s been a roller coaster of a year. That being said, let’s get to it!

    It all begins with a goal…

    One of the more interesting things I tried to accomplish this year also happened to be the goal that started my year off: 1,000 games in 365 days. I got the idea from a forum posting on boardgamegeek.com that was called “365 Day Challenge”.  The goal for that was to play 1 game a day for an entire year.  I, of course, had to make the simple goal complicated.  At the time of this writing (with a couple days left in the year), my progress looks as such:

    That comes out to 310 games played this year with my Top 10 games played being:

    Of those ten games, half were new games that I hadn’t played until this year.

    Sadly, I missed the goal by 690 games.  Even if I factor in a handful of games that I didn’t record, be it because it I forgot or what have you, I still came no where near the goal.  I’ll definitely be partaking in the challenge again next year but I will definitely adjust my goals to something more realistic.

    My Logic tells me to Stand Up the Vanguard…

    One of the new games that was on my radar for 2016 was Luck&Logic  from Bushiroad.  I had been following the Japanese release fairly closely.  I knew I was going to go nuts in on this game.  I spent many nights watching unboxing videos and play through videos in anticipation.  Then, late on March night, I let a video go to the next thing and it was the first episode of the Cardfight Vanguard anime.

    The rest is history.  

    I was hooked.  I was reading about this game and couldn’t get enough.  Which was sad because I couldn’t get my hands on a starter until May because of my local card shop.  I ended up ordering it online for a fraction of the cost, but I digress.  I bought the Kai Legends deck and it has quickly risen to my number one go to card game, sliding Dragon Ball Z to a distant second.

    Some seven or eight months later, I am playing three clans (Kagero, Link Joker and Shadow Paladins) and am looking to potentially build a deck to try the 2017 tournament scene.  I wanted to try for the Chicago regional in October this year but work got in the way.

    A quick shout out to the trio over at the “Drive Check” podcast on iTunes. One thing I’ve really gotten into this year is trying to emerse myself more into the various communities that I’m playing in.  The guys running the podcast have been a great source of information, discussion and ideas.  If you are remotely interested in Cardfight Vanguard, check them out.  They are on twitter, also, via @Drive_Check.

    KickStarters versus waiting for retail…

    Prior to 2015, I had zero interest in 95% of games on Kickstarter. In 2015, however, I backed the Ghostbusters game by Cryptozoic. Shipping issues not withstanding, it opened me up a bit to supporting more games via Kickstarter. In 2016, I backed 5 games:

    Ghostbusters and Arcadia Quest Inferno are sequels to existing games in my collection, Masmorra and Bears vs Babies are new titles from publishers I like and Mything Battles is an entirely different beast all together.  Any and all of these games I could have waited for to be released at the retail level to support my local game store, but the value of the stretch goals out weighted that.  In the case of the two Arcadia Quest games alone, over 35 plus miniatures were added.  At $10 a piece, that is $350 worth of free add ons.  

    Mythic Battles’ pledge manager goes live soon (hopefully) and that is looking to  be a huge purchase.  However, this is going to be a beautiful game when it is all said and done. In school, I was enamoured with Greek mythology.  This is going to be a game taking up a lot of time on my tabletop later in 2017.

    Also, upon looking back, Inferno actually was funded Nov/Dec of 2015 but the pleasure 

    GenCon 2016: Literally the Best four days in gaming!

    This year was our 3rd GenCon and each year it has gotten better and better.  As each year has passed, our interests in different aspects of the hobby has grown and grown.  When we first went, the only game I personally played competitively was HeroClix from WizKids Games with a mild interest in board gaming.  This year, I was buying singles, sealed product, hunting promos and demoing anything and everything I could get my hands on.

    I participated in 37 completely games over the course of the four days, and this isn’t including any additional demos. One of the games we demoed that I fell for hard was GKR: Heavy Hitters.  I did the write up for the game when we got back (you can read it here). Honestly, if that game had been released at GenCon, it would have been my game of 2016.  I wanted to give them my money right then and there.  Sadly it wasn’t avaliable and will be hitting KickStarter in Feburary. 

    If there was one complaint for GenCon, and I really had to hit it on one thing, it was that a lot of great games where on display but wouldn’t be avaliable until later on KickStarter. Mythic Battles, which I happily funded this past Novemember, was one of those games.  I like going to GenCon to demo and buy, not demo and wait patiently for a few months to buy and then wait a year to play again.

    Dead Game Societ.


    Founded in 2015, at GenCon, we finally got around to doing some stuff with it this year. Like dead games that haven’t been supported in years? You’ll love this group!

    So much more to come about this in the near future.  We have some great things planned. Follow us on Instragram at “deadgamesociety”.

    A Three Year Journey Comes to an End…

    At our first trip to GenCon, I fell in love with miniature games. I swore to myself that before I left that I would purchase and dive into one.  I debated all weekend between Warmachine or Hordes, Relic Knights or Infinity. I couldn’t decide.  Second GenCon, same oath, same debate, same result. History repeated itself at this year’s GenCon with the exception of the added choice of the Batman Miniatures Game from the folks at Knight’s Models.

    Well, the choice was taken out of my hands this past November when so,e friends purchased this for me for my birthday:

    

    And then my brother stepped it up a notch for my Christmas present:

    

    Now I find myself at the cusp of a new journey: assembly and painting.  I want to crack these all open but I’m waiting for things to die down a bit at work first.  These definitely will play a major role in my plans for the hobby and this blog going into and through out 2017!

    On a side note with this, one of the best sources of information regarding miniatures and the hobby that I’ve found have been the community over at Beasts of War  Between their sight and YouTube channel, I’ve learnt so much in regards to these types of games.  Ontop of that their series The Weekender is just top notch programming!

    To Infinity and Beyond!

    2017 is shaping up to be another fantastic year in gaming, both personally and for the hobby as a whole. One of my biggest goals is to properly maintain this blog.  I love talking about games just as much as I do playing them.  I want to make this into something more than just a once in a blue moon happening. 

    My plan is to branch out with more reviews, play throughs and videos of matches, random musings, unboxings and much more.  A major goal is to reach out to other gaming groups and do more in the community.  This past year’s attempt at the Extra Life 24-hour event fell through due to work and illness, but we’ll definitely be attempting it again this year. 

    So as the ball drops later tonight, I want to wish everyone a happy New Year.  May all your die rolls and card flips be true.

    So several months ago, as many of you will recall, I was actively following the release of Luck & Logic with much obsession.  It was to be, I thought, my new game of choice.  So much so, that I would watch unboxing videos until all hours of the morning while playing The Division.  One night, however, I found myself watching another video…

    After binge watching the first season of the show, I had my brother watch it.  Somewhere along the way, however, something happened.  I was having this weird desire to actually play the game.

    I decided to buy a couple boosters here or there from my local shop, finally buckling down and ordering a couple starters.  I had fallen hard for the Kagero clan, as my love for dragons in most card games is absolute.  Luckily Bushiroad had just announced the “Legendary Deck Vol. 2: The Overlord Blaze” deck.  Sadly, my local shop decided to not order any of the starters.  I had to go online after waiting weeks.  But I digress.

    Rob also got in on the action, picking up the latest trial deck for the Golden Paladins, Knight of the Sun.  Since then, we’ve played the game religiously as we’ve gotten caught up on the anime (or cartoon) over the last several weeks.  It has been a blast and has made Cardfight!! Vanguard one of the top TCG/CCGs I’ve played in my life.

    Fast-forward to this past weekend: GenCon 2016.

    In the week leading up to GenCon, I was feeling the deck I was playing becoming a bit stale.  After all, it was the only deck I’d been playing for months now.  I learned the game with it, tried to teach others with, and so forth.  However, I felt the need to branch out and look for a second deck.  With several clans to choose from in the game, it was hard to narrow it down, but I finally did: Link Joker.

    Link Joker is a clan that is known for literally locking your opponent’s formation to the point that they have nothing they can do.  The less they have to work with, the less attacks they can get off per turn.  I found a Link Joker trial deck while up at GenCon for a good price, as well as one of the more Link Joker heavy booster boxes.  I came extremely close to pulling the trigger even on a couple singles for the deck: Genesis Dragon, Amnesty Messiah.

    This card is the focal point to a build I have in mind.  However, at $125 on the show floor, I had trouble pulling that trigger.  I’ve never spent that much on a single card or miniature (having played HeroClix competitively for years), but that just goes to show how much I’ve grown to love this game in such a short amount of time.

    Now that GenCon is, sadly, behind us, I look forward to the future.  October is a North American Regional for Cardfight!! Vanguard in Chicago.  I am contemplating attending as I’ll be within driving distance of the tournament that weekend.  The question I have to ask myself is to either continue with Kagero and the mighty dragons, or locking down a perfect build with the Link Jokers before then.

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    Saturday was the annual International TableTop Day, hosted by the fine folks from Geek and Sundry.  As usual, I spent the majority of the day running events for Comic Quest around the great games put out by WizKids (HeroClix, Dice Masters, and Attack Wing), aided by a group of great guys running the demo portion.  This year, however, I managed to sneak away and play in the Dragon Ball Z constructed event.  Grand prize was the limited edition 2-player playmat.

    It was an 8 player event with the following decks in play:

    -Krillin Black (Rob)

    -Piccolo Namekian (Myself)

    -Ginyu Blue x2

    -Trunks Black

    -Tien Red x3

    Not a whole lot of variety, but I was a bit excited to face off against a Tien Red deck that I’ve been reading online about a lot.  So how did I fair:

    Round One: Red Tien

    This round was against a fairly new player to the game and one of the guys I regularly play Dice Masters with.  The game started off strongly in my favor but mid-game I experienced, first hand, the kind of card advantage a Tien Red deck can master.  Luckily, a few Dragon Ball draws positioned me into place to win.

    Score: 1-0

    Round Two: Blue Ginyu

    Well, here it is.  The one deck I had never beaten in an official capacity before.  Again, another strong start for me.  I managed to discard several Allies and get my Piccolo to stage 2.  Next combat, however, as I’m one anger away from stage 3…Wallbreaker.  After that, he was able to retrieve Frieza and that was pretty much all she wrote.

    Score: 1-1

    Round Three: Red Tien

    This was another Tien Red round against a new player that I’d never played before.  Advantage was in his favor early on, but I managed to win by decking him with a stage 4 Piccolo.

    Score: 2-1

    Round Four: Blue Ginyu

    This match was against John, the guy that beat me at the Heroes and Villains launch event last month at Book Broker.  We were both playing it rather cautious. However, a few turns in and I threw caution to the wind and began blasting away.  Somehow, I managed to win.  This was my first and only tournament Ginyu victory!

    Score: 3-1

    Somehow, I was able to make it to the finals to go against…

    Finals: Blue Ginyu

    This was the same guy that beat me in Round 2.  This match was best two out of three.  Round one was a Wallbreaker to stage 2 Piccolo combed with a Blue Neck Beam.  Round two was a WallBreaker second hand in.  It was a slaughter.  The Blue Mastery’s ability to be an Omniblock, combined with their own blocks and the ally blocks, there was no way I could land a hit let alone a critical damage hit.

    Score: 3-2

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    Welcome to the first in a long line of articles for a card of the week sort of feature here with the Late Night Players.

    I decided for the first article to kick off with a card that has quickly become a personal favorite for my Namekian deck:

    This card should be called something else entirely but they had to keep the game family friendly...

    This card should be called something else entirely but they had to keep the game family friendly…

    This is a card that is potent on it’s own but becomes increasingly more dangerous when combined with other cards. Let’s break down the text of the card:

    • Banish after use: This is pretty straight forward.  Once this card has hopefully done its damage then it is banished from the game.
    • Physical attack. Damage: 3 stages: Flat 3 stages of damage.  Nothing more, nothing less.
    • Damage from this attack cannot be redirected or prevented:  While the attack can still be stopped, the stage damage cannot be passed off to another personality or endured.
    • This attack stays in play to be used a second and third time this combat: Yes, you read that correctly.  Three attacks accumulating in, hopefully, at least 9 stages of damage.

    When I first saw this card, I shuddered a little at the prospect of an attack that banishes itself after use.  One of the Namekian Knowledge Mastery’s strongest strengths is the Anger gain from Rejuvenating during combat.  It’s hard to put cards back into your deck when you have a banished pile growing because you are willingly putting cards in it.  However, I quickly realized I was wrong.  This card was fantastic!

    First, it is a total of 9 stages of damage that cannot be redirected or endured.  If at max power stages, that’s 90% of the opposing personality’s power.  Since the attack is broken up into three separate attacks for 3 stages each, your opponent has to think twice about what Energy Combat cards they decide to play on their attack.  That Krillin’s Destructo Disc in their hand costs 2 stages to perform.  That’s 2 stages closer to 0 and closer to this becoming pure life deck damage.

    Second, that’s only base damage.  It becomes even deadlier when combined with other cards.  How about Namek Dragon Ball 1?

    "I really don't think you should hang out with him, Little Green..."

    “I really don’t think you should hang out with him, Little Green…”

    The best friend of many Namekian decks, this card already helped protect your other Dragon Balls, now it is tossing in an extra +1 life card per attack.  We’re up to 9 stages and 3 life cards of damage.

    What about the three Namekian Main Personalities?

    Dodge!!

    Dodge!!

    {Continuous} Your attacks deal +2 life cards of damage.

    Combined with Dragon Ball 1, we are now at 9 stages and 9 life cards of damage.

    "Nerd!!"

    “Nerd!!”

    {Continuous} Your Styled attacks deal +2 life cards of damage. When you deal critical damage, you may Rejuvenate 1.

    Again, we’re at 9 stage and 9 life cards with potential to you get at least 1 Rejuvenated card for an Anger gain.

    "Nerd!!"

    “Nerd!!”

    {Continuous} Your styled attacks deal +3 life cards of damage…

    There is more to that one, but we are focusing purely on damage buffs right now as the remainder of the effect would not be triggered. This one is 9 stages and 12 life cards of damage.

    "I'm going to call you Big Green."

    “I’m going to call you Big Green.”

    {Continuous} Whenever your opponent stops one of your attacks, he destroys the top 2 cards of his Life Deck.

    Much like Gohan’s previous effect, the first half is the only part that triggers off of Namekian Backhand. Since your opponent can still stop the attacks, just not redirect or prevent them, you can still do damage off of them. If they respond with Time is a Warrior’s Tool they have just lost the top 6 cards of their Life Deck (2 cards per attack stopped).

    "Nail, I saw a bird.  Kick it's ass!"

    “Nail, I saw a bird. Kick its ass!”

    {Continous} Your attacks deal +3 stages of damage.

    Combined with Dragon Ball 1, this would be a brutal 18 stages and 3 cards. Let’s take a moment to think about that for a moment. If your opponent is sitting at 1 stage above 0 or less, you are guaranteeing yourself 3 Critical Damage Effects. There is a potential net loss of 21 life cards from this attack combined with this MP.

    This is a card that I love drawing either in the first couple rounds or near the very end.  If drawn early, you have potential for your opponent to not have much in terms of power stages.  That will help stall some Energy heavy decks.  If drawn later in the game, the combination of later level personalities and Dragon Ball 1 helps ensure some serious beat down.  Hell, we haven’t even discussed what the field would look like if you had two of these bad boys in your hand, let alone manage to get all three at once!

    If there were to be a draw back to the card, which nearly every card has one, is that it cannot be tutored through Namekian Overtime.  That card only allows you to search for Styled Energy Combat cards.

    So, obviously I love this card, but it’s not for everyone’s play style.  So if I was to give it a score…

    We need a better scale, guys!

    We need a better scale, guys!

    We’re giving it 6 out 7 Dragon Balls.  It would be the perfect card if it could be tutored from the deck/discard pile somehow.  It is a beast of card, dealing some mind blowing damage, when combined with the right cards.  The banish cost is a small price to pay for 3 attacks in the end.

    What do you think, Z-Warriors?  Agree? Disagree? Chime in in the comments below to let us know!

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    late

    Well, that was fast.

    I received my answer to my long winded “Can Trunks use the Namekian Knowledge Mastery” question (see last entry). Their response:

    Hi,

    While your explanation is well thought out and clearly written, the only current MPs that may use the Namekian Knowledge Mastery are Gohan, Piccolo, and Nail. I appreciate your obvious passion and knowledge, thanks for sharing your opinion!

    Richie Williams

    First, love the fact that they responded so quickly.

    Second, I wish they would have given a bit more reasoning behind it, but I understand. It’s their game. Their rules. I get it, I really do.

    Finally, I guess I’ll just go back to my Namekian Nail build now. It was a fun idea while it lasted. Maybe in four or five sets, once we get a proper young Trunks, I can build the Namekian Prince of Saiyans deck of my dreams.

    Yes, I am calling Trunks the Prince of Saiyans. King Vegeta died, meaning his heir becomes the new King. While I love hearing Vegeta scream “I am the Prince of all Saiyans” at the top of his voice, he was their new King. Trunks is the Prince of Saiyans.

    Anyways, that’s it for this one. Later, Z-Warriors.