Archive for the ‘GKR Heavy Hitters’ Category

The other day, I realized that I have a lot of hats tossed in on KickStarter right now.  I just finalized my Mythic Battles: Pantheon pledge and it got me to thinking that a great feature might be to spot light some KickStarters that I and my gaming group think others might enjoy. 

 I figured this week I’d started with a few that I’m personally backing.   

 First up, this one should come as no surprise: GKR: Heavy Hitters!

GKR: Heavy Hitters by WETA Workshop and Cryptozoic Games

Anyone that has been following my blog knows that this was my “Game of GenCon 2016”. I did a pretty big write up of the game at the time, explaining the rules and such. If you haven’t read it, just click here.

At the time of this writing, they have raised $625,271 on a goal of $100,000 with 15 days to go, so obviously they are funded. They have also currently unlocked 21 of 22 listed stretch goals, of which 10 of the 21 are listed as KickStarter Exclusives

 Game wise, there are three tiers:

  • Core Game- $99
  • Pilot’s Edition- $125, includeds plastic miniatures of the pilots.
  • Painter’s Edition- $150, includes the Pilot’s Edition with 4 dismantled and unpainted mechs for customization.

They have several additional buys, but only one is actual game material (the others are original art):

  • Urban Wasteland Expansion- $45, includes 12 turrets for the top of the buildings along with 10 plastic buildings and other cosmetic additions.

Something to note is that shipping on this game is astronomical by comparison to other titles. The base game alone to the United States is estimated at upwards of $45. So the shipping is almost $50 of the base game. 

 I was hyped for this game and was one of the first backers, and I am still hyped, but I have to be realistic.  Initially I had predicted this game to hit $1-$1.5 Million based on the company behind it, the great experience I had demoing it and the amazing PR they have had these last 7 or so months.  However, with the shipping, lack of add ons and questionable lengths between stretch goals, this game hit a brick wall early on.  I’m now predicting $750,000 max if it gets a strong last week push. 

 Still, highly recommend getting in on this through KickStarter if only for the plastic dashboards that are exclusive. I’m in for a Painter’s Edition and Urban Wasteland Expansion myself.

 Next up, Relic Knights: 2nd Edition.

 

Relic Knights: 2nd Edition by Soda Pop Miniatures.

Relic Knights is a game I’ve looked into several times the last couple trips to GenCon, but one I never fully felt ready to take the plunge with. 2nd Edition is poised to change that. Relic Knigjts is a 2 player a sci-fi miniatures game with a heavily anime influenced theme. 

 As of this writing, they are funded with $219,653 on a goal of $50,000 with 4 days left. They’ve unlocked 33 of 38 listed stretch goals, with 6 of the 33 listed as KickStarter Exclusive. Note however that their stretch goals are a bit odd. Some are unlocked add ons at a steeply discounted price or upgrades to existing models. I highly recommend researching the stretch goals heavily so there isn’t any disappointments if you get your package and something isn’t there.

Game wise, there are a few levels:

  • Hero- $70, includes 2-player starter with 2 exclusive models (no stretch goals).
  • Questing Knight- $130, includes Hero pledge, 4 exclusive models, 2nd Edition rulebook and 2nd Edition Upgrade Deck.
  • Relic Knight- $150, includes Questing Knight pledge and Void Break Expansion rulebook.

As for as add ons, there are too many to list.  The whole idea behind Relic Knights: 2nd Edition is to rework the game from the ground up, including all existing models. Some will be left alone, some retired, some reworked.  The add ons for this KickStarter are all existing models at deeply discounted prices. Again, something to research.

Moving on, Rising Sun.



Rising Sun by CoolMiniOrNot

Like all CMoN KickStarters, this one blew up and was funded in a matter of minutes.  It’s not hard to see why. A spiritual successor to Blood Rage, this is a game of political alliances, mythical creatures, ronin and the seasons based in feudal Japan.  It’s a gorgeous theme in a gorgeous package.

With 25 days to go, it is at $1,772,645 on a $300,000 goal. They’ve unlocked 25 out of 26 listed stretch goals, with 15 of the 25 being listed as KickStarter Exclusive.  Several stretch goals are component upgrades and new monsters, but there is a rather big exclusive- a 6th clan! Currently the game supports up to 5 players, but this will allow a 6th player. 

Game wise, they only have one edition for $100. That will more than likely be the retail cost, but it’ll include an exclusive model and all kinds of stretch goals. There are also 0 add ons so far, but they still have nearly a month to go.

This one will easy break $3-$3.5 Million easily. If it doesn’t, I’ll be extremely disappointed. 

So those are the three big ones I’m following and investing in.  Obviously, these are three very different games and they may not be for everybody.  These are just my recommendations.

Happy gaming.

I honestly cannot believe it is already time for 2016 to end and 2017 to begin.  This was a year that saw my love of the hobby grow, expanding into games and genres I didn’t know I wanted to be in, goals and journeys that came to an end while others are just beginning.  It’s been a roller coaster of a year. That being said, let’s get to it!

It all begins with a goal…

One of the more interesting things I tried to accomplish this year also happened to be the goal that started my year off: 1,000 games in 365 days. I got the idea from a forum posting on boardgamegeek.com that was called “365 Day Challenge”.  The goal for that was to play 1 game a day for an entire year.  I, of course, had to make the simple goal complicated.  At the time of this writing (with a couple days left in the year), my progress looks as such:

That comes out to 310 games played this year with my Top 10 games played being:

Of those ten games, half were new games that I hadn’t played until this year.

Sadly, I missed the goal by 690 games.  Even if I factor in a handful of games that I didn’t record, be it because it I forgot or what have you, I still came no where near the goal.  I’ll definitely be partaking in the challenge again next year but I will definitely adjust my goals to something more realistic.

My Logic tells me to Stand Up the Vanguard…

One of the new games that was on my radar for 2016 was Luck&Logic  from Bushiroad.  I had been following the Japanese release fairly closely.  I knew I was going to go nuts in on this game.  I spent many nights watching unboxing videos and play through videos in anticipation.  Then, late on March night, I let a video go to the next thing and it was the first episode of the Cardfight Vanguard anime.

The rest is history.  

I was hooked.  I was reading about this game and couldn’t get enough.  Which was sad because I couldn’t get my hands on a starter until May because of my local card shop.  I ended up ordering it online for a fraction of the cost, but I digress.  I bought the Kai Legends deck and it has quickly risen to my number one go to card game, sliding Dragon Ball Z to a distant second.

Some seven or eight months later, I am playing three clans (Kagero, Link Joker and Shadow Paladins) and am looking to potentially build a deck to try the 2017 tournament scene.  I wanted to try for the Chicago regional in October this year but work got in the way.

A quick shout out to the trio over at the “Drive Check” podcast on iTunes. One thing I’ve really gotten into this year is trying to emerse myself more into the various communities that I’m playing in.  The guys running the podcast have been a great source of information, discussion and ideas.  If you are remotely interested in Cardfight Vanguard, check them out.  They are on twitter, also, via @Drive_Check.

KickStarters versus waiting for retail…

Prior to 2015, I had zero interest in 95% of games on Kickstarter. In 2015, however, I backed the Ghostbusters game by Cryptozoic. Shipping issues not withstanding, it opened me up a bit to supporting more games via Kickstarter. In 2016, I backed 5 games:

Ghostbusters and Arcadia Quest Inferno are sequels to existing games in my collection, Masmorra and Bears vs Babies are new titles from publishers I like and Mything Battles is an entirely different beast all together.  Any and all of these games I could have waited for to be released at the retail level to support my local game store, but the value of the stretch goals out weighted that.  In the case of the two Arcadia Quest games alone, over 35 plus miniatures were added.  At $10 a piece, that is $350 worth of free add ons.  

Mythic Battles’ pledge manager goes live soon (hopefully) and that is looking to  be a huge purchase.  However, this is going to be a beautiful game when it is all said and done. In school, I was enamoured with Greek mythology.  This is going to be a game taking up a lot of time on my tabletop later in 2017.

Also, upon looking back, Inferno actually was funded Nov/Dec of 2015 but the pleasure 

GenCon 2016: Literally the Best four days in gaming!

This year was our 3rd GenCon and each year it has gotten better and better.  As each year has passed, our interests in different aspects of the hobby has grown and grown.  When we first went, the only game I personally played competitively was HeroClix from WizKids Games with a mild interest in board gaming.  This year, I was buying singles, sealed product, hunting promos and demoing anything and everything I could get my hands on.

I participated in 37 completely games over the course of the four days, and this isn’t including any additional demos. One of the games we demoed that I fell for hard was GKR: Heavy Hitters.  I did the write up for the game when we got back (you can read it here). Honestly, if that game had been released at GenCon, it would have been my game of 2016.  I wanted to give them my money right then and there.  Sadly it wasn’t avaliable and will be hitting KickStarter in Feburary. 

If there was one complaint for GenCon, and I really had to hit it on one thing, it was that a lot of great games where on display but wouldn’t be avaliable until later on KickStarter. Mythic Battles, which I happily funded this past Novemember, was one of those games.  I like going to GenCon to demo and buy, not demo and wait patiently for a few months to buy and then wait a year to play again.

Dead Game Societ.


Founded in 2015, at GenCon, we finally got around to doing some stuff with it this year. Like dead games that haven’t been supported in years? You’ll love this group!

So much more to come about this in the near future.  We have some great things planned. Follow us on Instragram at “deadgamesociety”.

A Three Year Journey Comes to an End…

At our first trip to GenCon, I fell in love with miniature games. I swore to myself that before I left that I would purchase and dive into one.  I debated all weekend between Warmachine or Hordes, Relic Knights or Infinity. I couldn’t decide.  Second GenCon, same oath, same debate, same result. History repeated itself at this year’s GenCon with the exception of the added choice of the Batman Miniatures Game from the folks at Knight’s Models.

Well, the choice was taken out of my hands this past November when so,e friends purchased this for me for my birthday:



And then my brother stepped it up a notch for my Christmas present:



Now I find myself at the cusp of a new journey: assembly and painting.  I want to crack these all open but I’m waiting for things to die down a bit at work first.  These definitely will play a major role in my plans for the hobby and this blog going into and through out 2017!

On a side note with this, one of the best sources of information regarding miniatures and the hobby that I’ve found have been the community over at Beasts of War  Between their sight and YouTube channel, I’ve learnt so much in regards to these types of games.  Ontop of that their series The Weekender is just top notch programming!

To Infinity and Beyond!

2017 is shaping up to be another fantastic year in gaming, both personally and for the hobby as a whole. One of my biggest goals is to properly maintain this blog.  I love talking about games just as much as I do playing them.  I want to make this into something more than just a once in a blue moon happening. 

My plan is to branch out with more reviews, play throughs and videos of matches, random musings, unboxings and much more.  A major goal is to reach out to other gaming groups and do more in the community.  This past year’s attempt at the Extra Life 24-hour event fell through due to work and illness, but we’ll definitely be attempting it again this year. 

So as the ball drops later tonight, I want to wish everyone a happy New Year.  May all your die rolls and card flips be true.

As things settle in from our trip to GenCon, we have had time to reflect on many things we saw.  Like the previous years past, there are always one game or two that sticks out.  I consider them my showstoppers.  These are games that, after playing them, they stick to the front of our minds and every game for the rest of the show is compared to them.  Sometimes it can be a simple card game, like Bushiroad’s Weiss Schwartz, or it can be a dungeon crawling mininatures game, such as CoolMiniorNot’s Arcaida Quest. This year, the honor goes to a massive scale game, both in terms of scale of the component’s and the scope of the game’s ambition – GKR Heavy Hitters.


A bit of back story into the game from the developer’s site:

The year is 2150. A devastating world war has left Earth’s major cities in ruins, where mega corporations scrap it out for the salvage rights.

Well, you know what they say. If you can’t beat ‘em, join ‘em. Gather your army of Giant Killer Robots and face your rival in the ultimate robot rumble. Because, in the world of GKR, war is business… and business is booming.”

Developed by Weta Workshop, creative visionaries behind some of the most mind blowing special effects and costumes of the last century, Evolver and Cryptozoic Entertainment, GKR Heavy Hitters is a game that mixes science fiction, miniatures and a series of fantastic mechanics into one massive package.

As described to us during our demo, major corporations are demolishing cities around the world with the use of specialized robots.  Common people, longing for some sort of entertainment in their war torn reality, find escapism and solace in watching these machines destroy buildings and each other in the process.  The heads of these corporations see a money making opportunity unfolding before them.  By weaponizing their machines and forming teams of pilots and robots under their company banners, they form a new sporting league.  The robots enter the cities, vying for control and the most destruction, all while entertaining the masses.

Players form a team of machines, all varying in their size, functionality and durability, and face their opponent’s in various city scapes.  Like any sport, only so many players can be on the field at a time.  Heavy Hitters only allows for any combination of 4 machines per player to be on the board at any given time.  This is a fantastic mechanic as it allows you to have a “bench” of other robots sitting out, ready to come in to relieve other components.

The two main faction units on display for demo: King Wolf Incorporated (left) and Thunder Happy Pharmaceuticals (right)

Examples of the three main support units: Gunner (left), Repair (middle), and Drone (right)


Damage, attacks and unit deployment is all handled by a simple deck mechanic.  Every time you would take damage from an attack, you remove a card from the stack.  Of course, there are repair units that can help return the removed cards.  Attacks and movement are all based on enery and cards.  With your main robot starting with only so much energy per turn, you are given the option to “overheat” your reactor core to continue on at the cost of 1 card of damage per energy needed.

After all players have moved, attacks are done simualtaionously in a turn based system.  Each attack has an energy level, with higher energy levels going first.  Both players take turns going back and forth until either the attacks are finished or a player’s main unit is destroyed.

Destroying a player’s main unit is one of the two victory conditions of the game.  The other is done via corporate sponsor ship.  Like any good sporting events, sponsors are key and that is no different in Heavy Hitters.  At the end of every turn, if an unit is adjacent to a side of a building without a corporate flag on that side, the player claims that side.  Placing a corporate flag puts a player one step closer to their corporation controlling that building.  For the purpose of our demo, 3 flags would gain a player control of the building, with 3 building controlled gaining the player victory.

And element of the game that they discussed, but left out for demo purposes, were pilots.  Pilots are unique characters that will bring about a new layer of customization, adding special abilities and attributes. Combine them with the different factions (two were demoed with two others in display), as each main unit plays differently, and you have the possibility for dozens of load outs.  Interesting mention was that they kept referring to pilot “seasons”.  This makes me believe that we could possibly see expansions of just pilot cards.

Examples of the pilot cards on display.

The board seems like a perfect play space, but it seems that they are planning on changing some things.  First, the hexagon design was done for, not only movement purposes, but for the ability to link multiple boards together for massive free-for-all battles.  Then the buildings are randomly placed, but the final product may include mechanics to allow the destruction of the buildings.  This would be amazing as, if a player is about to score a building, you could destroy it to prevent that from happening.

Ultimately, at the end of the day, this game spoke to me on many, many levels.  For a game only being in its Alpha/Beta stages, I was ready to buy the game and play it all night.  Sadly, the game isn’t ready for release just yet.  They are taking their time showcasing it and getting it in the hands of players and retailers alike.  They want to know what it will take to get them to sell it and what it will take to get us to buy it. I am already sold, but here were my three main thoughts to change/add:

  • Upgrade the board to something other than cardboard.  Overtime, that’ll break down and be a pain.
  • Each of the main units have their own unique playstyle and personality, make sure the support units are the same way.  Even if it’s just a slight variation in pose for the sculpt, it’ll make it more unique.
  • Organized play.  This is a must!  Support the game beyond just the initial purchase.  Give us a reason to want to keep getting the game out week after week. And given the sporting feel to it, that shouldn’t be a problem.

When the game is finally ready, they will most likely drop it on KickStarter first.  This means late 2017 or early 2018 will be the earliest we could see this in store. Personally, I think that to is too long, but I’ll suffer through the wait.  

This game will be on my shelf!

For more information regarding the game, go to http://www.gkrgame.com.