Archive for the ‘Relic Knights’ Category

Well, the title says in all. However, if you’d care to read their own words from their interview with ICv2 at the GAMMA Trade Show:

“It’s important as publishers, and as studios and developers, as we start to get our feet under us to take a real hard look as how it is and why it is we use Kickstarter as a business,” he said.  “We have a great community we’ve been able to build up over time, but we’ve come to recognize that in our time working and developing in Kickstarter that you run the risk, as a business, of your eyes getting too big for the plate.  You build big projects.  You want to be ambitious.  You want to go after all of this opportunity to give your customers all the things they want.  We have gone through and redesigned whole products from scratch based on the feedback we get.  We’ve added time to our time frames, everybody thinking that it’s OK.”

“But the added toxicity, …the way that it’s swung online has made us shy away from wanting to even be a part of it.  I don’t think that it’s responsible for any of our external business partners to have to be exposed to that. It’s not responsible for me to expose my employees to that.  It’s not responsible for me to expose my brands to that.”

If you’d like to read the original article, click here.

I try to be unbiased in what I write on here, while trying to keep any emotional outbursts to a minimum, but you’ll have to excuse me…ARE THEY SERIOUS?!

The “toxicity” they are referring to is one of their own creation. Lack of transparency and communication on their projects, ties up with a nice little bow of constant delays, was the catalyst for any and all “toxic” remarks they receive.

Presently, I have only ever backed one Ninja Division Kickstarter. That was Relic Knights 2.0. The entire campaign read like a glorified preorder system. I was fine with that. I had just gotten done learning the game from a couple starters I had won via a contest over at Beasts of War. I wanted more. I went in for the Relic Knight pledge because they had some gorgeous models that were exclusive to that tier.

The game was to be shipped via 3 waves: Wave 1 – Late Summer 2017, Wave 2 – Fall/Winter 2017, Wave 3 -By end of February 2018. We are now three days out from April 2018. A delay in a project is par for the course with Kickstarters, but they are just now entering production on the miniatures per their most recent update on the Kickstarter page (Update #66- Productions Minis and Unit Cards: March 23, 2018).

At this point, I want to request a full refund. However, with same said update, they have also ended their refund period. Funny this interview was posted four short days after that update. I digress, however. Their own Kickstarter page lays out their refund policy, though:

REFUND POLICY

Refund requests made within 60 days of the campaign’s end are made through Stripe, directly to your credit card, fees included.

Refunds requested after 60 days are made through Paypal only, less Kickstarter and payment processing fees, which we cannot get back.

No refunds are possible if requested eight weeks before the Kickstarter’s actual shipping date, since at that point we have already begun packaging pledges.

Ultimately, at the end of the day, I’m just an artist and a hobby gamer. I know little to nothing about mass manufacturing. However, if the miniatures just went into production, that means they won’t be hitting that first full week of May shipping timeline (8 weeks from the time of this writing). Granted, as I said, I have know extensive knowledge of manufacturing. Maybe they will. Then again, if they don’t or aren’t aiming for the window, then we should still be allowed refunds.

I wanted to give this game a chance. Everything about Relic Knights checks the boxes that make me excited to play a game: great art, great lore and great mechanics. However, I cannot in good faith or conscience recommend another game by a company so lacking in integrity or common customer service skills like those displayed by Ninja Division these last several months. I welcome anyone from the company to correct me, to show me that your games (and by extension your company) deserve nothing but the utmost respect from us. However, until that day comes, I will be sitting here patiently awaiting my long over due game.

Until next time, folks, keep your dice warm and happy gaming.

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The other day, I realized that I have a lot of hats tossed in on KickStarter right now.  I just finalized my Mythic Battles: Pantheon pledge and it got me to thinking that a great feature might be to spot light some KickStarters that I and my gaming group think others might enjoy. 

 I figured this week I’d started with a few that I’m personally backing.   

 First up, this one should come as no surprise: GKR: Heavy Hitters!

GKR: Heavy Hitters by WETA Workshop and Cryptozoic Games

Anyone that has been following my blog knows that this was my “Game of GenCon 2016”. I did a pretty big write up of the game at the time, explaining the rules and such. If you haven’t read it, just click here.

At the time of this writing, they have raised $625,271 on a goal of $100,000 with 15 days to go, so obviously they are funded. They have also currently unlocked 21 of 22 listed stretch goals, of which 10 of the 21 are listed as KickStarter Exclusives

 Game wise, there are three tiers:

  • Core Game- $99
  • Pilot’s Edition- $125, includeds plastic miniatures of the pilots.
  • Painter’s Edition- $150, includes the Pilot’s Edition with 4 dismantled and unpainted mechs for customization.

They have several additional buys, but only one is actual game material (the others are original art):

  • Urban Wasteland Expansion- $45, includes 12 turrets for the top of the buildings along with 10 plastic buildings and other cosmetic additions.

Something to note is that shipping on this game is astronomical by comparison to other titles. The base game alone to the United States is estimated at upwards of $45. So the shipping is almost $50 of the base game. 

 I was hyped for this game and was one of the first backers, and I am still hyped, but I have to be realistic.  Initially I had predicted this game to hit $1-$1.5 Million based on the company behind it, the great experience I had demoing it and the amazing PR they have had these last 7 or so months.  However, with the shipping, lack of add ons and questionable lengths between stretch goals, this game hit a brick wall early on.  I’m now predicting $750,000 max if it gets a strong last week push. 

 Still, highly recommend getting in on this through KickStarter if only for the plastic dashboards that are exclusive. I’m in for a Painter’s Edition and Urban Wasteland Expansion myself.

 Next up, Relic Knights: 2nd Edition.

 

Relic Knights: 2nd Edition by Soda Pop Miniatures.

Relic Knights is a game I’ve looked into several times the last couple trips to GenCon, but one I never fully felt ready to take the plunge with. 2nd Edition is poised to change that. Relic Knigjts is a 2 player a sci-fi miniatures game with a heavily anime influenced theme. 

 As of this writing, they are funded with $219,653 on a goal of $50,000 with 4 days left. They’ve unlocked 33 of 38 listed stretch goals, with 6 of the 33 listed as KickStarter Exclusive. Note however that their stretch goals are a bit odd. Some are unlocked add ons at a steeply discounted price or upgrades to existing models. I highly recommend researching the stretch goals heavily so there isn’t any disappointments if you get your package and something isn’t there.

Game wise, there are a few levels:

  • Hero- $70, includes 2-player starter with 2 exclusive models (no stretch goals).
  • Questing Knight- $130, includes Hero pledge, 4 exclusive models, 2nd Edition rulebook and 2nd Edition Upgrade Deck.
  • Relic Knight- $150, includes Questing Knight pledge and Void Break Expansion rulebook.

As for as add ons, there are too many to list.  The whole idea behind Relic Knights: 2nd Edition is to rework the game from the ground up, including all existing models. Some will be left alone, some retired, some reworked.  The add ons for this KickStarter are all existing models at deeply discounted prices. Again, something to research.

Moving on, Rising Sun.



Rising Sun by CoolMiniOrNot

Like all CMoN KickStarters, this one blew up and was funded in a matter of minutes.  It’s not hard to see why. A spiritual successor to Blood Rage, this is a game of political alliances, mythical creatures, ronin and the seasons based in feudal Japan.  It’s a gorgeous theme in a gorgeous package.

With 25 days to go, it is at $1,772,645 on a $300,000 goal. They’ve unlocked 25 out of 26 listed stretch goals, with 15 of the 25 being listed as KickStarter Exclusive.  Several stretch goals are component upgrades and new monsters, but there is a rather big exclusive- a 6th clan! Currently the game supports up to 5 players, but this will allow a 6th player. 

Game wise, they only have one edition for $100. That will more than likely be the retail cost, but it’ll include an exclusive model and all kinds of stretch goals. There are also 0 add ons so far, but they still have nearly a month to go.

This one will easy break $3-$3.5 Million easily. If it doesn’t, I’ll be extremely disappointed. 

So those are the three big ones I’m following and investing in.  Obviously, these are three very different games and they may not be for everybody.  These are just my recommendations.

Happy gaming.