Category Archives: Tabletop Gaming

Marvel Crisis Protocol Gen Con 2020 Reveals

Gen Con 2020 has come and gone. Regardless of how you feel about the way it handled, it was something we all needed if only for a few days. While a couple companies did not do much beyond the bare minimum, a handful of companies went above and beyond to give gamers something to enjoy or look forward to. Jasco was one of them, and I discussed their big announcements earlier this week. The other company that impressed was Atomic Mass Games. William, Dallas, and the rest of the crew delivered some great painting and hobby videos, Q&A’s, and most importantly – new character releases.

First and foremost, was the big X-Men related announcement that was teased early in July. The announcement was a recorded announcement featuring William Shick finally announcing the long awaited (and constantly asked about) X-Men:

They expectation going into the announcement was that we would be receiving a new 2-player core set for the game’s anniversary that would be focused on Marvel’s Mighty Mutants. We even discussed our theories on what the announcement would be here. What we got was a bit of our theories and a surprise decision or two.

First, we aren’t getting a new starter. In place of a singular release, Atomic Mass is giving us four 2-Character Packs:

CP40: Wolverine & Sabertooth – We said they wouldn’t be included in a starter because they would sell their own boxes by the truck load. Technically, we were right on this one at the very least. The two look like they are part of an epic diorama when facing one another. Wolverine includes an alternate maskless head sculpt.

CP41: Cyclops & Storm – In an interview published after the announcement video, Will stated that both the X-Men and Brotherhood would ship with two options for leaders, a first for the game. Both Storm and Cyclops represent possible leaders of the X-Men (Gold and Blue) out of the box. Cyclops includes an alternate head sculpt featuring the full cowl similar to his original appearance.

CP42: Magneto & Toad – Magneto looks fantastic and appears to offer a new mechanic (potentially) with the two additional pieces of debris on their own bases. Could this be a minions mechanic people have been asking about? We figured Toad would be a starter box character has he probably wouldn’t sell his own box, so including him with the Master of Magnetism. The Brotherhood of Mutants is getting two leaders as well, but we are hard pressed to think it’d be Toad as the second one.

CP43: Mystique & Beast – This is probably the one we are most excited about, if for no other reason than the possibilities of the hobby. Mystique, the possible second leader of the Brotherhood, offers a wide range of ideas. Replace the extended leg with a Captain Marvel or Proxima Midnight leg, or swap out her non-gun arm with Loki’s or Drax’s arm. Beast includes an alternate head sculpt with glasses and an alternate arm holding a book. We are already looking at screen shots of the animated series to decide on what book to make it.

They stated that the plan is to get the X-Men on our table tops for the game’s anniversary. That’ll put us in Q4 2020 for the releases as the original core came out November 15, 2019. The reasoning behind not giving a second starter is to have a narrative cohesion between releases and to not confuse players as to if there is a second game. They want all players, new and old, to know that everything is one game.

That being said, we think the loss of a new core starter isn’t the best idea and probably the only thing we haven’t agreed with about their game since the announcement. First, so many players at our local shop and online have stressed an interest in the game but only if there is a dedicated starter. The lack of a starter puts those new players who would want to join the game at a disadvantage either in cost (because they’ll have to buy the four packs plus a starter they aren’t interested in) or game play wise (those boxes won’t have a fraction of the Tactic Cards or Crisis Cards a starter provides). Second, with the exception of one or two figures from the original Core Box, many of them have become quickly obsolete by the natural power creep of the game.

But we digress. Ultimately this is their game. They are beholden only to themselves (and the license holder) for their decisions.

They did say that in order to get these eight to us for the anniversary may cause a gap in releases of the mutants. So if you’re favorite X-Men or Brotherhood character weren’t shown, you may have a little bit of a wait on your hands.

Their X-Men teaser also ended with a tease of what could possibly be our next mutant sighting- Deadpool!

Talk about the ability to just print money…

Before we move on to the other reveals, we have to discuss the bridge display in the background of the video. Why, you ask? Well there are a bit of a mystery hidden in there that we’ve all been trying to figure out. Sadly, due to Atomic Mass Game’s blanket “we cannot comment on unreleased content” mission statement (not a jab, we totally get it), we will probably never know.

On the bridge, we have 3 mystery figures that there have been several guesses but none that we can say 100% for certain.

First on top, to the left, we have a figure between Doc Ock and the Green Goblin. It is a rather bulky looking figure. The most popular guess has been Mysterio. The second mystery figure is at the top as well, but to the right, immediately behind/beside Spider-Man (Miles Morales) but before Ghost-Spider. Popular theory is Black Cat, but I have a guess that it is actually Dagger. Why? Because there is a third mystery figure behind Black Widow 2, directly behind Thanos and to the right. That figure peaking out looks like a wavey, dark cloaked figure. So…Cloak?

Following that, we get an official look at the Punisher and Taskmaster that we were given a brief look at back in GAMA 2020 (in the time before time):

Then we were treated to a handful of visual teasers for other models yet to be officially seen anywhere. Earlier in the year, an UK distributor listed these models but we hadn’t seen anything official (again, because they don’t comment).

She-Hulk was ultimately the most exciting of the teasers as the other three had been leaked by the distributor. Knowing they were already coming took a little wind out of the sails for us, but not in a bad way. Seeing the models in full was great, however.

Dare Devil looks dynamic. Kingpin stands proud and cocky atop a destroyed Nelson and Murdock sign. Bullseye is taking aim (though hoping for some alternate hands with playing cards). She-Hulk looks like she is about to smash someone’s face in. Her reveal image and Kingpin’s both have a second reveal teaser all around them.

That looks like some fun scatter terrain that’ll help round out a lot of players’ boards. Some people were concerned that the two vehicles would be an either-or-assembly, similar to the Oscorp/Trash Truck from earlier this year, but they will both be buildable in a single set. If reasonably priced, this could be an easy double purchase.

Rounding out the miniature reveals, we have finally seen the last two Asgardians (and Guardian) from their respective affiliation cards- Angela and Enchantress.

Both models look fantastic, though we had to give the edge to Angela. She looks like she is effortless gliding into battle. There is some concern within our gaming group that Angela may be brittle, but there are way to reinforce her to her base. The Enchantress looks great too, descending upon the battle field in a green mist. Both models will surely be a delight to assemble, and hopefully they will be as fun to play.

The reveals didn’t end there. During a painting stream, the Defenders team roster was revealed:

The biggest surprise on that list is the original Heroes for Hire themselves, Luke Cage and Iron Fist. While we haven’t seen anything for Iron Fist, we have been gifted the tease of Luke Cage’s card art:

Speaking of cards, the reveals were rounded out to also tease us with Dr. Strange, Wong, and Wasp’s cards:

All in all, it was a great weekend for the game. Even through out the pandemic, the crew at Atomic Mass Games has continued to have one of the best relations with their community out of so many other games. The amount they showcased was just as impressive. And while not everyone will agree with the lack of an X-Men core starter, no one can say that the rest of 2020 and early 2021 isn’t looking fantastic.

Though…can we get the Fantastic Four, please…? Seriously, when are the Fantastic Four coming…?

Fantastic Four when…?

Let us know in the comments what your favorite reveal was. Were you as excited for the X-Men as everyone else? Did the knowledge of the leaked street level heroes disappoint their official reveal? Are you as mad as we are that that sweet Xavier School terrain is custom and won’t be sold?

Until next time, keep your dice warm and happy gaming!

Jasco Games Offers Updates for ‘My Hero Academia’ License

Gen Con Online was this past weekend and Jasco Games took the time to do several multi-hour online seminars to connect with retailers and their fans. Along with some great online sales (50% Yu Yu Hakusho UFS booster boxes!!!), trivia contests and an intimate look behind the scenes at the company, they took the time on Sunday to offer an update to the previously announced My Hero Academia: Collectible Card Game.

Before we get into it, we have to give a massive shout out to Jasco Games for offering the demo decks and promo cards from last year’s announcement celebration during the Sunday stream. Player’s had to go through a little bit of an obstacle course to get the Deku and Bakugo demo decks and alternate foil fighter cards. Then the only way to get the amazing looking All Might promo fighter, you had to participate in the demo tournaments that all sold out in mere minutes of Gen Con’s event page going live last year.

On Sunday, they listed the demo decks with matching promo fighters on their website for free (all you had to do way pay shipping). This literally crashed the site for a good ten minutes. They sold out and then they relisted them only for them to get sold out again. The All Might promo was listed for $40, which isn’t bad considering the only way to get this was through the sold out demo tournaments.

Anyways, enough fanboying over that. Lets talk the news and what it means.

First off they revealed this image of their first wave of My Hero Academia: Collectible Card Game products:

So many beautiful goodies to buy

Starting with the top left, we have:

  • Izuku Midoriya vs. Katsuki Bakugo 2-Player Rival Deck: These include two complete decks themed to either Deku (Midoriya) or Bakugo. In traditional fashion with their 2-Player Turbo Deck, each deck is predertimed with Rival Deck exclusive cards and 1 randomly inserted Ultra Rare from the main booster set. These offer new players a fantastic way to learn the game as well as possibly get some legit value starting out (my Cowboy Bebop 2-Player Turbo Deck included a $15 Ultra Rare).
  • Next to that in the same row, we have the My Hero Academia: Collectible Card Game DLC pack. DLC, or Deck Loadable Content, are a new product they launched this year. Each pack includes once copy of 4 different fighters, and two copies of an Attack and a Foundation for that character, for a total of 20 cards. These offer a great way for players to get new content for existing sets that do not have a full booster set in the release schedule.
  • Then we have a look at the first three officially licensed My Hero Academia playmats. These just look absolutely gorgeous (we have a closer look at them further down the article).
  • On the bottom, we have the box art for the first set. We’ve been told that there may or may not be hints at who we can expect to see in the set on the box. Though we have also been told that the first box focuses on the first season of the anime, so that will be a bigger clue of what to expect I think. Booster boxes include a box topper and every booster pack has 1 point printed on them for their redemption program.
  • And finally, we have the first three officially licensed card sleeves from DragonShield. These are gorgeous and each set gets better than the previous (again, a closer look towards the bottom.

Following the line up of the products, they went into previewing the new card borders and new rarity introduced for this set- Extra Rares (though the name will probably change since the owner doesn’t like that it’s abbreviation is ER).

The Deku and Bakugo fighters above will probably look familiar to those that scored the promo cards and decks at Gen Con last year. The first card in each image is the Fighter card as it appears in the demo deck. The second card is the alternate foil promo from Gen Con as well (and the sale from Sunday). The final card in each image is as they appear in the 2-Player Rival Deck.

Note: The final Deku card is missing his element symbols (the three black dots) because Jasco will be running a public beta test for the card game beginning sometime around November and do not want there to be any bias to elements (the way some players have a bias for colors in Magic the Gathering). Several of the cards they showed are missing their elements or any text because they are a part of the public testing or they are waiting for surprises later in the year.

The next card they showed off was 5% Detroit Smash from the demo deck. The card received a name change going into the release- Aspirational Punch. The second card, featuring the change, also includes the border that most cards will include (the color coded dotted). The third card is the full-art “Extra Rare” version. It loses the border, though some cards will have more art displayed with the borders due to the show being in widescreen. They will be foiled, full-art and any card in the set, save for Ultra Rares, will have the chance to have the Extra Rare treatment. They also stated that they will not take up the Rare or Ultra Rare slots in boosters, though they haven’t figured out the distribution percentage as of yet.

Future Charge, a very iconic looking Deku attack, is a great example of the difference between a standard card border and the Extra Rare border. The new elements of the game’s visual changes are on display here, including color coding the border to the type of card (Orange for Attacks, Gray for Foundations). The visual elements add a very cartoon, yet dynamic look, to the cards that are extremely fitting for the source material.

Example of how the widescreen aspect of the show can effect the artwork’s display between the full-arts and regular version.

They showed off a few of Bakugo-centric Attacks and Foundations. The character’s fiery attacks look gorgeous in full art and we can only image how they will look in a foil pattern.

After teasing us with the new design changes, we got a glimpse of what we know was on everyone’s mind- who will playable? Well, we got a teaser overload! We get to see some Class 1-A students, pro heroes and teachers, as well as our first villain. Interestingly, Todoroki is displayed with only his ice powers, which is fitting given his story arc during that first season.

Note: Again, these are missing their text and elemental symbols in order to have unbiased playtesting this winter.

After teasing us with cards we won’t be able to have in our hands for months, they showcased the accessories that they hope to have out this holiday. They print all their playmats in house, which accounts for some of the most vibrant colors and long lasting playmats in the industry (we speak from experience). The card sleeves are produced in a partnership with Arcane Tin Men under their Dragon Shield sleeve brand. They are 100 count and made from the same durable material that all their others are.

They announced that the playmats and sleeves will come out in series, launching with their respective booster expansions. They then showed off the next three series of sleeves. While future expansions can’t be discussed, they did say that the sleeve art could hint at the content of those boosters.

The last thing discussed about the My Hero Academia: Collectible Card Game dealt with Organized Play. The sign of any healthily collectible card game is its Organized Play. From your local shop to the World Championships, a healthy environment keeps players engaged with the game and thus spending money. More money spent, the more content the developers make. Sadly some bigger companies think it goes the other way around and produce premium products without concern for the environment. We digress, however, as that is a conversation for another day.

They showed off the following slides that briefly detailed Organized Play from the local game store (called Dojos) level to World Championships:

The big bullet points to take away from this are:

  • My Hero Academia: Collectible Card Game is a fully supported UniVersus title, able to be combined in the existing format. However, it will have its own tournament series with its own meta and prize support that is purely MHA.
  • Unlike standard UFS/UniVersus events, the MHA format will not support the diversity rule.
  • Worlds and Nationals will be an open event, meaning no invite required. However, at Worlds, the top 32 players ranked by points will receive a special welcome package that they describe as having some significant value. Players earn points for participating in events, though the distribution hasn’t been discussed (do you get points for just participating or is it based on your win/loss record?).
  • Participation prizes and supplemental prize support includes a special “Plus Ultra” Booster Pack. These packs will include event exclusive cards that you are unable to obtain by normal means or through the company’s redemption program.
  • They want the bigger events to be just that- events. There are plans for several side events so if you wash out you won’t feel as though you have nothing to do or can’t have fun. They even plan on supporting cosplayers who attend their events.

Their last card tease featured everyone’s favorite teacher and a card that was featured at Gen Con last year:

They closed out the show by discussing where else the My Hero Academia license will be seen within the board game and tabletop industry under the Jasco Games banner. While they didn’t go into too many details beyond partners (and mentioning Pixel Tactics), they did discuss the My Hero Academia Miniatures Game.

The My Hero Academia Miniatures Game will be a part of their Universal Tactics System line that they launched with the Street Fighter: The Miniatures Game on Kickstarter. While they didn’t have any samples to show off because the game is currently in the approval stages with the parent company, they did say these will be fully painted and to scale with their Street Fighter miniatures (Nintendo Amiibo sized miniatures). The also mentioned they have submitted over 20 characters to be approved to be a part of this game, so let the speculation begin.

An example of the Zangief miniature prototype for scale.

That about covers the big update, previews, and information drop they gave all of us this past Sunday. There is a lot to unpack and let sit, especially if you are new to either their games or just their trading card line in general. We’ll link to the full Sunday live stream below if you want to hear the details straight from the developers themselves. It is just a couple minutes shy of being 5 hours long, but the My Hero Academia portion begins at the 2:58:21 mark:

What do you all think? Are you excited to see Deku, All Might and the rest of the heroes (and villains) coming to UFS/UniVersus? Who are yAre you happy with the visual changes to the game or do you wish they’d have kept the old border? Lets us know in the comments below.

As always, keep your dice warm and happy gaming!

Bandai’s Chrono Clash System Loses ‘My Hero Academia’ In The US: A Sign of the End?

As some of you might recall, we discussed the stealth announcement of Bandai Games bringing the My Hero Academia to their Chrono Clash game system back in March (you know, in the before time?). This was a huge announcement to just slide under the radar (much like they did with Neon Genesis Evangelion). Since the world altering effects of the pandemic brought much of all non-essential production and news to a halt or slow crawl, Bandai has been rather radio silent about the game. As expected and acceptable as that is, we now know there may be more to the story than originally thought.

Earlier this month, several commenters in various Chrono Clash Facebook groups have been saying that their local game stores are informing them that their distributors are saying the game will not be released in the United States. When we reached out to surrounding game store for our on confirmation, we were told that the game was no longer available for order and that their preorders had been canceled. On July 21, a post on the game’s primary community Facebook page stated that they had spoken with Bandai’s customer service and it was confirmed that due to licensing of My Hero Academia, the game could only be sold in certain countries.

We have reached out to Bandai Games and will update if and when we get a reply.

Update- 7/21 9:34CST: We received a response from Bandai Games and it does ultimately confirm the distribution at the very least. Per the email from Bandai’s Customer Service-

“We appreciate your support for Carddass Club.

Due to the license of “My Hero Academia”, we plan to sell it only in certain countries. We cannot provide detailed information at this time.

Thank you for understanding.

Back in our original post, we commented on the name simply being My Hero and questioned rather or not that that had anything to do with Jasco Games’ own My Hero Academia TCG for their UniVersus card line. In the July 10th edition of their “Joffice Live!” live stream, they begin talking about My Hero Academia at the 35 minute marker. At the 38:50 mark, they comment that they are the master license holder for the IP in North America for board games and card games. This, more than anything else, is probably the reason for the game not being released here.

Another strong reason is that a couple months ago, Bandai Game’s released an all-new attempt at the Digimon TCG. The game has taken off over seas and it seems like an inevitability that the game will hit English-speaking regions once things return to a somewhat sense of normalcy.

At the core of the game, however, is the unique Chrono Clash engine. The main system that made it so fun and challenging is now the heart of a brand new game. While it isn’t unheard of for company’s to use the same system for multiple titles, it is when they are such vastly different games in this case. On one hand, the Chrono Clash titles are mostly one and done purchases, especially as they didn’t not allow for cross-property play or deck building (no Mothra or Eva-01 in a Naruto deck). Everything anyone would need to play is in the box. They keep customers coming back with new expansions and title add ons. On the other hand, Digimon is a collectible card game in which more money is spent because players will constantly need to update their decks with every new release.

That “Memory Gauge” sure looks familiar…

Chrono Clash is a fantastic line that had momentum coming out of Gen Con 2019. Naruto had launched a couple months prior and had people talking. Godzilla met some criticism. Neon Genesis Evangelion was praised for its complexity and new mechanics. The announcement of My Hero Academia, however, got more stores talking about it and looking at it because My Hero is one of the biggest manga and anime properties in the world at the moment. It offers a cross-selection of multiple potential buying groups that only comes around once in a while and one that had store owners seeing dollar signs. Chrono Clash could only go up from there.

However that momentum went head first into a brick wall. Even prior to the pandemic and many areas going into lockdown, the game had problems. The lack of tournament support for competitive players compounded with the lack of cross-property play. The dead silence from the developer on even the most basic of things (the game’s official Facebook page was last updated was March 3, 2020). These are problems easily fixed, though. Now, as we drift along, we are finding it hard to see anything saving the game at this point.

Yes, the game uses only icons/symbols so that the game can be shared across a language barrier. If someone wants the game bad enough, they can import the game from another country and be able to enjoy it. That’ll be fine for home games but not for local stores. The place where communities develop and games fail or flourish. How much fun will it be to play the game if you have no one to play with? How much fun will you have playing a year old Naruto deck against the new powercreep of All Might or Deku?

Ultimately, though, things could change. Jasco Games and Bandai Games could come to some sort of arrangement that benefits both parties (Goku in UniVersus perhaps?).

What do you think? Is the Chrono Clash game line dead in the water or is it just waiting to catch it’s second wind? Sound off and tell us what you think in the comments below.

As always, keep your dice warm and happy gaming!

Atomic Mass Teases ‘X’ Marking the Spot

Well this was sooner than I was expecting, then again time is relative these days. Atomic Mass Games announced an incoming teaser and it is sort of obvious…

On July 29, we are going to be treated so some reveal. The blue X against the yellow post-it makes it point towards the long-awaited announcement of the X-Men making their Marvel Crisis Protocol debut.

The X-Men and their inevitable inclusion to the game has probably been the single most asked question (aside from were Spider-Man/Ghost-Spider [CP10] has been). So aside from getting to finally talk about this, I’m sure the folks at Atomic Mass will be so happy to see a new question take that one’s place. May I suggest “When do we get the Fantastic Four?”

Obviously, beyond the teaser and the date and time of the reveal, we know absolutely nothing else. Anything going further in this article will pure speculation, theory crafting. So what could we possibly see?

The first obvious thing is rather or not it’ll be single releases or a starter pack? I think it’ll be a safe bet to assume that we won’t be seeing these until October or November at the earliest, so a new starter for the game’s anniversary doesn’t seem to out of the question. On top of that, many gamers will be coming into the game for the first time due to the fact that they are the X-Men, so it makes more sense to have a starter for them than to buy the figures, measuring tools, dice and terrain separate.

What could be in this possible starter though? Basing our next starter on the previous edition isn’t a bad start. Using the original set as the template, we’ll need 10 figures (5 for each affiliation), range/measuring tools, dice, various tokens, and terrain. The obvious affiliations should simply be “X-Men” and “The Brotherhood of Evil Mutants”, but who should be in these starter affiliations? The company isn’t going to blow all their money makers in a single release, so lets break it down.

For the X-Men, the safe bet would be to go one of two routes. First would be the classic five- Cyclops (Leader), Jean Grey, Iceman, Beast, and Angel. The other option would be a line-up with some sort of combination of the 90’s animated series and the popular 90’s Jim Lee comic run. I would see this option utilizing most of them except Wolverine, Xavier, and Colossus (more on that in a moment).

The Brotherhood gets a little more complicated, though, mainly because I think this will be a more encompassing affiliation similar to the Cabal as opposed to a strict representation of the comics. I think we could see Mystique (Leader), Toad, Pryo, Avalanche, and the Blob. Avalanche and Blob fill the roll of the 35mm based characters the way Ultron and Doc Ock did the first time around. I wouldn’t expect to see Magneto or Sabertooth in this set.

Range/Measurement tools and dice will probably be identical to their first edition counterparts (if it ain’t broken, right?). The tokens will probably just have more mutant theme to them. The terrain should be fun, though. Ideally, I would love to see some destroyed Sentinel parts for large scatter terrain.

The reason for excluding the ones from the starter is to help sell the first two-packs and single figure expansions. Professor Xavier/Magneto and Wolverine/Sabertooth would be easy sells at launch aside from the starters. Colossus and Juggernaut would be prime models for the 50mm single figures like Hulk and M.O.D.O.K.

That covers the starter and potentially the first four figure expansions. I could go on with releases beyond that for figures (Dark Phoenix done ala Thanos?!) or extra skus (Savage Land map?), but lets not go crazy just yet.

What do you all think? Am I close to the mark or do you think we could be expecting something different at the end of the month? Sound off in the comments below and let us know.

Until next time, keep your dice warm and happy gaming!

Warhammer 40K: Indomitus Price Leaked/Confirmed and Preorder/Release Date

Games Workshop announced the preorder date for their upcoming Warhammer 40K: Indomitus box. Meanwhile several distributors and stores leaked/confirmed the box’s retail price.

The new two-player box (not a starter box, mind you) will be available for preorder starting July 11, 2020. The preorder will run for two weeks and will ensure that anyone, gamer or hobbyist, has an opportunity to get the box if they want. The new edition will arrive on the tabletop July 25.

For the million dollar question, though, what will the box cost?

Based on several well known stores and distributors, the Indomitus box will retail for a mere $200 (US). When they previewed the box, Games Workshop said that the value of the box would save players over 50% compared to buying the models individually. Given that there are 61 models and the new core rule book (not to mention the transfer sheets and Edge of Silence booklet), the $200 price tag seems great to me.

Of course, it should be noted that this is not a starter box. It doesn’t include any of the measurement tools or dice that a new player would need to get the battle going on the tabletop. That being said, the amount of models included and the new edition’s focus on smaller scale battles, the set looks to still be a good value for anyone.

Will you be adding the Indomitus box to your collection or will you be passing on this? Let us know in the comments below.

As always, keep your dice warm and happy gaming!

The green Goblin Torments All In ‘Marvel Crisis Protocol’

It is starting to feel like we’re becoming a Marvel Crisis Protocol blog around here. That isn’t a bad thing, mind you, but our last few posts have been skewed heavily towards the game. We assume it has something to do with our part of the world getting new releases this past week.

But we digress.

Atomic Mass Games teased their last miniature marvel (see what we did there?) on their Facebook page earlier today:

The Green Goblin was revealed earlier this year at GAMA 2020 but it’s nice to see him officially shown off to the masses.

Aside from having one of the most dynamic sculpts revealed to date (right up their with Doctor Strange and Thanos on his throne), the Green Goblin is bringing another affiliation to the game in the form of “Spider-Foes”. The note about him being able to change stats and abilities is most likely the “Transform” ability announced alongside Ant-Man & The Wasp back in May :

Needless to say we’re excited about the new villainous maniac coming to the tabletops soon. What about all of you? Does the Green Goblin have a place in your ten or is he going to be throwing pumpkin bombs at the wall by himself? Sound off in the comments below and let us know.

Also, if you’re bored with the Marvel Crisis Protocol coverage, let us know what you’d like to see more coverage on.

As always, keep your dice warm and happy gaming!

Ant-Man & The Wasp- Priced and Dated

Atomic Mass Game’s updated their character gallery with details for the Ant-Man & Wasp character pack.

The Ant-Man & Wasp (CP26) will be releasing Q3 2020 and have a MSRP of $39.95. The price is perfectly inline with what I theorized would be the price back when the originally teased the dynamic duo back in May. What is interesting, however, is that the site lists this as Scott Lang and Janet Van Dyne. Given the popularity of the films, I was sure it would have been Scott and Hope. This does open the possibility of seeing a Hank Pym Giant-Man and Hope as the second Wasp.

The pack will included two versions of Ant-Man and Wasp (a regular sized model and tiny model), 4 bases, 2 character stat cards, 3 Team Tactic cards, and 10 tokens. The three Team Tactic cards are named No Escape, Pym Particles, and Reversal. I’m really hoping Pym Particles allows you to change the size of a character or terrain feature for a turn during an action. It would be very thematic for throw a size 1 or 2 terrain piece and being able to enlarge it mid throw (like the Hello Kitty Pez dispenser in the second movie).

Overall, I’m happy with the contents and price of this box. Typically the character two packs have been in the $40 range, and in this your getting 4 models (granted they are two characters only).

What do you all think? Sound off in the comments below to tell us if you’re going to be snagging these two or getting out the bug spray.

As always, keep your dice warm and happy gaming.

New Release Day- Marvel: Crisis Protocol

It feels like forever since we got to say this (about any game)- Happy New Release Day!

Of course, this is primarily for our fellow gamers in the US, as most of the other parts of the world have had a slow trickle of these releases already. Still, it’s good to have new plastic to play with.

Today is the release of three packs that are fitting given the teases for Thanos we’ve gotten this week. First we have the Mad Titans daughters- Gamora and Nebula.

Gamora and Nebula (CP16, $39.95)

We also got Thanos’ Black Order. Corvus Glaive, Proxima Midnight, Ebony Maw, and Black Dwarf join the battle ahead of their leader’s debut.

Corvus Glaive And Proxima Midnight (CP15, $39.95)
Black Dwarf And Ebony Maw (CP19, $49.95)

Finally, we received the second official Marvel: Crisis Protocol playmat called ‘Roundabout Knockout’.

Roundabout Knockout (CA02, $39.95)

These are available in store at your local game store, as well as online through multiple vendors. Remember to try and support your local game stores when able to (and it makes sense) as these are very trying times for many of these small businesses.

So which of these are you adding to your collection? Planning on skipping them all together? Do you plan on going comic book inspired with the paint jobs or something more inline with the Marvel Cinematic Universe? Let us know in the comments below.

As always, keep your dice warm and happy gaming.

Card Reveals for Thanos In ‘Marvel: Crisis Protocol’

After months of anticipation and speculation, Atomic Mass has finally began rolling out their reveals for the Thanos character expansion for Marvel: Crisis Protocol.

I won’t lie. I was expecting his Threat Level to be much higher. At 6 Threat, he is tied with the Hulk for most Threat. In comparison with the rest of the Black Order models, Ebony Maw is 5; Black Dwarf is 4; Corvus Glaive is 4; and Proxima Midnight is 3. Combining all five of them brings gives us a team with a total Threat Level of 22. The highest Threat Level on a Crisis card at the moment is (if I recall correctly) 20, and that is ‘Alien Ship Crashes Downtown’. So unless Thanos includes a beefier Crisis card, or his included ‘Ultimate Encounter’ scenario plays with them, don’t expect to get much use from the team as a whole.

Aside from how he would interact with the Black Order, many players have been curious about his use of the Infinity Gems (Stones if you’re an MCU fan). Thanos is the only Gem Bearer who can wield all five Gems (as it should be currently), but in standard games, Thanos may only be equipped with two Gems at one time. This is a tad bit disappointing, if only from a narrative standpoint. Yes, it helps balance from a gameplay perspective, but it would have been nice to field a one-man army against another team (though I suppose that is where the Ultimate Encounter comes in). Further more, it would have been nice to see something about reducing the costs of the Gems or other Black Order members so we could potentially field more with him.

The next thing to notice is that he has two different Leadership abilities, one for his regular side and one for his injured side. His regular side ability offers the player additional ways to score, making for a more aggressive play style as opposed to more defensive nature the game usually takes. The injured side ability offers players a Hail Mary of sorts to get to reroll their dice at the cost of their health.

For his other powers and abilities, the real stand out is “Cosmic Portal”. For 2 power, he is able to move any character within Range 4 to within Range 2 of its current location. The fact that this doesn’t have a size limitation is amazing. It allows him to help Black Dwarf move into battle quicker or move the Hulk out of a crowded situation. Is a character with Stealth giving you problems while they secure a location? Not anymore (since Stealth only protects them from being the targets of attacks, not super powers).

He comes with the par-for-the-course “Strike” attack, though his does have the added benefit of throwing a character on a Wild. The “Cosmic Blast” attack is a Range 3 attack with 5 damage for no power, or it can be beefed up to 8 damage for 3 power. Rolling a Wild on that attack allows you to push the defending character and give it the “Slow” condition token.

Lastly the same ability that allows him to wield two Gems, “Being of Immeasurable Power”, also allows him to ignore 1 damage from enemy effects. What makes this worth noting is that it doesn’t include the same basic “…to a minimum of 1” line many characters with similar invulnerability have. I’d say that this is in error, but as it is only from enemy effects and not attacks, I think its meant to be that way.

From the ‘Marvel: Crisis Protocol’ FaceBook page, photo by Marcin Ksiadz Glowacki.

Aside from the look at Thanos’ character card, we were given a look at the two remaining Infinity Gems and one of the expansion’s Tactic cards.

The Soul Gem is going to be incredibly helpful for keeping Thanos powered up to be able to do things like increase his dice pool or teleporting characters around the board. The Reality Gem is unique in that it is one of the only (if not the only) way to currently deal with skull rolls on your dice. While it may only change the result of one, it changes it to a Crit roll and you get all the benefits of such.

The first tactic card we’ve seen is “Power of the Cosmos”. A Thanos-specific card, it allows him to use an Area Attack with 6 damage. All hit enemy characters are pushed away with the Small Movement tool. Added bonus is that the area range of the attack increases by 1 for each Gem. In a standard game, this should be an Area 3 attack, while Ultimate Encounter could be up to 6.

A little information was also given about the massive throne that is included with the expansion. The throne will serve a purpose in the Ultimate Encounter, but players may use it as terrain in standard games. The terrain piece will be Size 3, making it scalable and throwable during gameplay.

Lastly, Atomic Mass has also update their gallery so we can know the full contents of the box. The Thanos Character Pack will include a character stat card, 2 Tactic Cards (“Power of the Cosmos”, “Face Me”); all 6 Infinity Gems (in case you don’t buy one of the characters released with it); a Crisis Card (“Cosmic Invasion! Black Order Sweeps Across Earth”); 14 Ultimate Encounter Cards (including stat card and “Ultimate” version of the Gems); 40 token; the Ultimate Encounter rule book; Thanos miniature (with 2 alternate head sculpts and 2 alternate arms); 2 50mm bases; and the Throne terrain.

The Thanos character pack will have an MSRP of $64.95 when it comes out in a couple months (we’ve heard anywhere from late June through August). Some have been disappointed by that pricing, especially considering it is one miniature when the starter set of 10 figures cost $99.99 (or less depending on where you bought it). The thing to keep in mind is that this is a lot of content to be included with a figure. I will say, however, I will probably need to learn how to magnetize figures finally so I can swap between the two arms (as opposed to buying two sets).

What do you all think? Will Thanos bring a balance to your forces and collection? Or will you be snapping your fingers and skipping this one? Let us know in the comments below.

As always, keep your dice warm and happy gaming.

The Road to the GrimDark Future: A Hobby Blog

This was not something I thought I would be doing, not five years ago or five years from now. If you have been following our Instagram account (if you aren’t, you’re missing out), then you know last week we took a step into the grimdark future of Warhammer 40K.

What have I done…?!

This was a game I swore I wasn’t going to get into because it seemed like a huge time and money sink. That opinion hasn’t changed, but my interest in the game has grown more as I’ve watched more community videos during this time of isolation and boredom. Plus, the game is one that a friend in my playgroup really seems to enjoy so it’ll be nice to play a different type of game to the rotation.

I decided, however, that the road for this journey is going to begin slightly askew of the main game proper and jump into Warhammer 40K: Kill Team. Having played games like Marvel Crisis Protocol and the Batman Miniatures Game, I have a general leaning towards smaller scale skirmish games. This game seems like the logical bridging/gateway title to Warhammer 40,000. Of course, I understand that the game has a different rule set, but it gives me a chance to better familiarize myself with the models, lore, and general aspects of the game.

I spent the weekend assembling the terrain.

Before now, I’d primarily only ever assembled MDF terrain and the plastic terrain from Marvel Crisis Protocol. The Crisis Protocol terrain offered very little in terms of customization out of the box, save for rather or not to put the taxi sign on the cars. I was pleasantly surprised by the additional bits, like various hanging wires and cables, that could be sprinkled about.

Then I began tackling the Tau portion of the starter box yesterday. I currently have built the DS8 Tactical Support Turret (Smart Missile System variant) and the Drones (a MV1 Gun variant and a MV4 Shield variant). Clean up and assembly was pretty straight forward.

I hope to get to the Tau forces later this week or this weekend. Its so different building models for a game where what you equip on them physically affects what they can or cannot do in game. All other miniature games I’ve played the upgrades are represented by cards and not the physical models themselves. So this is definitely a slight learning curve in terms of gaming and hobby.

This was a short and sweet one, folks.

Until next time, keep your dice warm and happy gaming.