Archive for the ‘Tabletop Gaming’ Category

Holy amazing looking release, Batman!

Knight Models looks to be swinging it out of the park this month in honor of the 80th birthday of everyone’s favorite vigilante, Batman. New starter boxes, new models, an amazing looking store exclusive and a new Batman that looks like he’ll be a joy to paint. Lets take a quick look:

80th Anniversary Batman-

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This may be my favorite Batman sculpt they’ve done so far.

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So it looks like this is indeed a Multiverse model, meaning it includes character cards for both the Batman Miniatures Game and DC Universe Miniatures Game. Anyone that knows me knows that this is an instant plus for me. I have always loved the idea of being able to buy a single miniature (or starter) and it works for multiple games. It just simply adds more bang for your money that way.

Clayface-

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So much nicer looking than the original Clayface model.

Another Multiverse unit. Love it! Keep them coming, please! This model looks sharp. The sculpt is very reminiscent of the animated Clayface.

Team Flash-

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I won’t lie. Ever since the started expanding the CW license for Batman, I have wanted two figures above all else. White Canary and Harrison Wells (Harry!) from Earth-2. Finally getting one of them at least!

Legion of Doom-

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I guess nothing says “speedster” like standing with your arms crossed while smirking cockily.

More speed! More League of Shadows! More magic! A solid looking group here.

Then outside the traditional single or multi-pack releases, Knight Models is rolling out a set of three brand new single player starters (350 point Bat-Boxes). These are interesting because they are comprised of most previously release models (though in the 2nd edition resin!). To make them appealing to existing player bases, it seems, is that they include a couple new models (in terms of units and themed objective markers), physical equipment cards and exclusive scenarios.

The Joker: Clowns Party-

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I am a sucker for the Clown Prince of Crime. This is probably going to be high on my priority list.

The Riddler: Quizmasters-

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The Riddler and his crew here were on my radar for a little while, if for no other reason than I think painting all that green and purple would me fun. That being said, I’ve never bought any, so this may have to be bought.

Interesting idea, however. I am curious if they would release an Arkham Asylum/City/Knight version of the Riddler and his crew as a box? A 350 point arm of those little (and not so little) quizzing mechanical monsters would be fun.

Suicide Squad-

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Alright, a little truth time. This is the only blemish to the entire month of releases. With the exception of the models being resin, this is the exact same team as the Suicide Squad 2-player box released a couple years ago. Don’t get me wrong, I find the idea of getting a new Katana (the only model from the box I never assembled) appealing. However, would it have hurt to include the Enchantress and Rick Flagg? How about an exclusive Amanda Waller?

Honestly, they probably should have released a different hero themed box. It’s Batman’s 80th. Why not a Batman and squad of Gotham Police/S.W.A.T? Oh! A Teen Titans box with exclusive Cyborg and Beast Boy? Or a Birds of Prey box with an exclusive Oracle model?

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Ultimately, this seems to be a very good month if you’re a fan of the Batman Miniatures Game. Hopefully next month, we’ll get a few more Multiverse options though.

What do you all think? What are you picking up or passing on? Sound off in the comments below and let us know.

Until next time, keep your dice warm and happy gaming!

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Privateer Press has announced that the release date for their relaunch of Monsterpocalypse has been pushed back a couple weeks from September 21st until October 5th. While not much of a delay, those of you who follow The Late Night Players know that Monsterpocalypse was one of our favorite titles from GenCon this year. So the news that its being delayed, even if ever so slightly, saddens us that everyone will have to wait longer to get their hands on the game.

The reason for the delay seems to be due to a customs hold up. From what we are to understand, this is a bit of history repeating itself as the original game had a couple of their releases delayed due to custom holds and shipyard strikes. Purely coincidental mind you, but a funny observation none the less.

Privateer Press’ official statement is below:

“Privateer Press’ upcoming Monsterpocalypse Hobby Miniatures Game, scheduled for release on September 21, has been temporarily delayed. U.S. Customs held the container carrying the game and a host of items from other companies for an intensive exam. The street date has been changed to October 5, 2018.

The Monsterpocalypse tutorial guide was launched last week to further players’ knowledge and awareness of the forthcoming game. The tutorial is available at here.

The Monsterpocalypse Hobby Miniatures Game represents an updated and streamlined second edition of the original 2008 collectible game’s rules. Additionally, instead of using pre-painted collectible figures to play, the new game’s most noteworthy difference is its use of highly detailed resin and metal hobby miniatures, which players get to assemble before playing. As a hobby game, this upgrade to the Monsterpocalypse experience provides the opportunity for players to customize their armies through painting and modeling them.”

Hopefully this will not force a delay of their other planned October releases of the Shadow Sun Syndicate (Protectors) and Lords of Cthul (Destroyers).

What do you all think? Disappointed? Relieved you’ll have a couple extra weeks to get what you have primed and painted for the table top? Sound off in the comments below and let us know.

As always, keep your dice warm and happy gaming.

A new troop unit for my new favorite miniatures game is soon on the horizon! Being a primarily Imperial player, it is even better that it is for that particular faction. Introducing one of the coolest Stormtroopers to grace the silver screen in Empire Strikes Back– the Snowtrooper!

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Cool? Get it? I’m so punny.

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Included in the expansion are:

  • Five (5) standard Snowtrooper figures
  • One (1) Flametrooper heavy figure
  • One (1) T-7 Ion Snowtrooper heavy figure
  • One (1) Grappling Hook upgrade card
  • One (1) Impact Grenade upgrade card
  • One (1) Snowtrooper addition card
  • One (1) Snowtrooper stat card
  • Nine (9) various tokens

At 48 points, they base stats are 4 points more than a standard Stormtrooper unit. They offer the same stats as their standard counterparts, swapping out the Precise 1 for Steady. That is a change I’m willing to take. The idea of moving twice then hitting another unit sounds pretty worth the 4 extra points.

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The heavy weapons upgrade cards offer two very different, but very useful, attack options to the formation. The Flametrooper offers a weaker attack in general, but has the potential to increase itself heavily if you can get close enough. The T-7 Ion Snowtrooper is a larger attack but requires readying after each attack.

The other two upgrade cards offered in this expansion are the same two offered in the standard Stormtrooper expansion. Grappling Hooks grant the unit Expert Climber, while Impact Grenades offer a 1 black die attack at Range 1 with Impact 1. Impact Grenades are nice, but as more and more terrain is being officially released via Fantasy Flight and various other 3D printers/terrain makers, being able to avoid the possible damage dealt by varying heights of terrain is a a huge bonus.

All in all, this is a fantastic looking expansion that I cannot wait to get to the table. I think my ideal build with this unit would be:

  • Snowtroopers- 48 points
  • Personnel Upgrade: Snowtrooper – 12 points
  • Heavy Unit Upgrade: Flametrooper – 20 points
  • Gear Upgrade: Grappling Hooks -3 points
  • Total: 83 points

If I have the additional 5 points to spare, I’d probably add the Impact Grenades, but I don’t think they’d be all that needed.

In the end, this is a must buy for the Star Wars Legion collection.

What about you, guys and gals? Am I wrong about skipping out on the Impact Grenades? Should I be thinking the T-7 is the better Heavy Unit upgrade? Or am I wrong all together and should just be fielding a stander Stormtrooper unit? Sound off in the comments below and let us know!

Until next time, keep your dice warm and happy gaming!

Its been a while since I did a new edition to Kickstarter Watch. Actually, its been so long since I did one of these, is that what I called it? I digress as that is what we are calling it now. There have been a couple games to pop up on Kickstarter the last few months that we went crazy for here at Late Night Players. Academy Games launched Agents of Mayhem: Pride of Babylon, followed by Monolith Board Games launched the impressive Batman: Gotham City Chronicles. For the record, while I did not comment on the message feed for it or approve of any of their bullying, I am Team Batcow all the way.

But we aren’t here to talk about those games. No, of course. It is spring time which means its time for another CMoN Kickstarter. This time, we’re talking an interstellar journey in a futuristic update to their classic Zombicide franchise- Zombicide: Invader.

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Look at all the pretty new plastic…(insert Homer Simpson drooling sound effect)

From their Kickstarter page:

“Zombicide: Invader is a standalone cooperative board game for 1 to 6 players, taking the trademark Zombicide action into the far reaches of space! Players control a group of Survivors trying to defend their remote mining outpost from a swarm of infected aliens controlled by the game itself. The more experience and power the Survivors earn, the more Xenos invade the facility!

This sci-fi interpretation of Zombicide is as sleek as ever, playing fast and furious. The rules have been optimized to reduce setup time and make the game flow quickly, focusing the action on the struggle between the Survivors and the Xenos.”

If the idea of Zombicide in space wasn’t enough to get people excited, looking at these minis:

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I wish my painting skills were half as good as this!

The classic Zombicide dashboard even got a bit of a futuristic upgrade:

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Taking a cue from Black Plaque, the new plastic dashboards are beautifully laid out.

At the time of this write up, the game is already funded multiple times over. Originally seeking $250,000 for production, the game is sitting at $1,182,662. This means they’ve unlocked a plethora of stretch goals, as well. With 24 stretch goals unlocked, they are sitting on a 25th goal of $1,240,00.

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The 25th stretch goal and a face only a mother could love.

Currently, there are only two pledge levels: Civilian and Soldier. The Civilian pledge is $100, and includes the core game, exclusive miniature and all applicable stretch goals. The Soldier pledge is $150, and it includes the core game, Black Ops expansion, two exclusive miniatures and all applicable stretch goals.

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The Black Ops expansion includes 6 new survivors, a new abomination and 3 new tiles. It also includes 6 additional dashboards for 12 player games.

So here is where I am going to have to be a little negative, and I really, truly do not want to be.

The game, for all intents and purposes, looks like it should be a fun and exciting addition to the Zombicide family. However, as has become the tradition with all CMoN products, its honestly about what the add after the fact that make these campaigns exciting and worth participating in. Zombicide Black Plaque: The Greene Horde had some of the most amazing miniature stretch goals and add-ons one could possibly ask for. Each miniature was a work of art, amazing homage and made unlocking it a celebration. I don’t get that feeling with this campaign. At least so far.

Every other survivor is a parody/homage, while the in-betweens are original characters. The art style, while beautiful and inspiring, does not translate well to showing off the parody in figure form. The original survivors, minus possibly one or two, are boring and lack any real character. This does not go for the aliens, however. The creatures are beautiful and if I could swap out the original design survivors for more of the creatures, I   probably would if I weren’t such a completist.

To top it off, especially after such a quick and amazing first 30 minutes the campaign was live, things are slowing down. I don’t know if it is just Zombicide fatigue, easy considering that Greene Horde hasn’t even completely shipped yet, or if others are finding aspects of the game as uninspiring as me, but the pace is a crawl at this point. I am left wondering if it wouldn’t have served them better to have called the game something else and treated it as a totally new and original IP as opposed to a sequel in a long running series. Plus, Xenocide would have made for a killer title!

In the end though, regardless of how much I am concerned or left underwhelmed, they have me for a Soldier pledge. I learnt a long time ago that if I want a CMoN game, get it via Kickstarter or else my collector’s OCD will kick in. I’m looking at you, Arcadia Quest. Hopefully we’ll see some sort of cool and amazing add-ons to get the stretch goals running again.

Until next time, keep your dice warm and happy gaming!

Well, the title says in all. However, if you’d care to read their own words from their interview with ICv2 at the GAMMA Trade Show:

“It’s important as publishers, and as studios and developers, as we start to get our feet under us to take a real hard look as how it is and why it is we use Kickstarter as a business,” he said.  “We have a great community we’ve been able to build up over time, but we’ve come to recognize that in our time working and developing in Kickstarter that you run the risk, as a business, of your eyes getting too big for the plate.  You build big projects.  You want to be ambitious.  You want to go after all of this opportunity to give your customers all the things they want.  We have gone through and redesigned whole products from scratch based on the feedback we get.  We’ve added time to our time frames, everybody thinking that it’s OK.”

“But the added toxicity, …the way that it’s swung online has made us shy away from wanting to even be a part of it.  I don’t think that it’s responsible for any of our external business partners to have to be exposed to that. It’s not responsible for me to expose my employees to that.  It’s not responsible for me to expose my brands to that.”

If you’d like to read the original article, click here.

I try to be unbiased in what I write on here, while trying to keep any emotional outbursts to a minimum, but you’ll have to excuse me…ARE THEY SERIOUS?!

The “toxicity” they are referring to is one of their own creation. Lack of transparency and communication on their projects, ties up with a nice little bow of constant delays, was the catalyst for any and all “toxic” remarks they receive.

Presently, I have only ever backed one Ninja Division Kickstarter. That was Relic Knights 2.0. The entire campaign read like a glorified preorder system. I was fine with that. I had just gotten done learning the game from a couple starters I had won via a contest over at Beasts of War. I wanted more. I went in for the Relic Knight pledge because they had some gorgeous models that were exclusive to that tier.

The game was to be shipped via 3 waves: Wave 1 – Late Summer 2017, Wave 2 – Fall/Winter 2017, Wave 3 -By end of February 2018. We are now three days out from April 2018. A delay in a project is par for the course with Kickstarters, but they are just now entering production on the miniatures per their most recent update on the Kickstarter page (Update #66- Productions Minis and Unit Cards: March 23, 2018).

At this point, I want to request a full refund. However, with same said update, they have also ended their refund period. Funny this interview was posted four short days after that update. I digress, however. Their own Kickstarter page lays out their refund policy, though:

REFUND POLICY

Refund requests made within 60 days of the campaign’s end are made through Stripe, directly to your credit card, fees included.

Refunds requested after 60 days are made through Paypal only, less Kickstarter and payment processing fees, which we cannot get back.

No refunds are possible if requested eight weeks before the Kickstarter’s actual shipping date, since at that point we have already begun packaging pledges.

Ultimately, at the end of the day, I’m just an artist and a hobby gamer. I know little to nothing about mass manufacturing. However, if the miniatures just went into production, that means they won’t be hitting that first full week of May shipping timeline (8 weeks from the time of this writing). Granted, as I said, I have know extensive knowledge of manufacturing. Maybe they will. Then again, if they don’t or aren’t aiming for the window, then we should still be allowed refunds.

I wanted to give this game a chance. Everything about Relic Knights checks the boxes that make me excited to play a game: great art, great lore and great mechanics. However, I cannot in good faith or conscience recommend another game by a company so lacking in integrity or common customer service skills like those displayed by Ninja Division these last several months. I welcome anyone from the company to correct me, to show me that your games (and by extension your company) deserve nothing but the utmost respect from us. However, until that day comes, I will be sitting here patiently awaiting my long over due game.

Until next time, folks, keep your dice warm and happy gaming.

I was trying to avoid this but it was bound to happen:

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A local game/comic shop got in a small shipment for the launch of Fantasy Flight Games’ new Star Wars game. By time I got there, they’d sold all but one of the few core sets they got in. Deciding one can never have too many miniature games in their collection, I pulled the trigger and spent the day assembling the Stormtroopers and Rebel Scum.

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For all intents and purposes, they were a rather easy and straight forward build. They included a somewhat handy assembly guid in the rule book. The Speeder Bikes were probably the biggest issue. The guide clearly shows a peg and groove for the peddles on each bike, but there is no suck peg or groove. So, just a heads up, add the peddles last after placing the Stormtroopers on the bikes.

Going through the rest of the box, it seems like the game will play somewhat similarly to FFG’s other Star Wars’ games, like Imperial Assault and Attack Wing. Hopefully, when I get the game to the table sometime soon we’ll know for certain. I’m being cautious with it, though. There are already a handful of expansions released, including a gorgeous AT-ST (Albeit a gorgeous, $50 AT-ST):

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I want to get a couple games in before going crazy. I’ve yet to find a miniatures game that I could find myself going headfirst into, organized play and all. I could see Star Wars Legion being that game though. The miniatures are gorgeous. The company has a fantastic track record. It’s Star Wars, so the lore already has its hooks in my soul. Plus, the ideas floating around in my head for custom boards…

Anyways, I hope to have a game report sometime soon, like I said. Until then, keep your dice warm and happy gaming!

On Wednesday, Bushiroad held a live stream discussing the future of the beloved trading card game franchise. The speculation was high on what we could possibly see. Would there be a new anime? Would we see the arrival of a new clan? What new mechanics would be showcased? With all eyes on the screen, Bushiroad announced something that I think very, very few would have expected:

They are honestly relaunching the anime?

Did not see that one coming.

The relaunch, however, does appear to set closer to the manga this time. Though I never read the manga, I can’t say I’m completely upset by this. I have fond memories of binge watching the original seasons through Asia Circuit and those three seasons essentially making me want to play the game. There is a major change, though, in the introduction of a new mechanic (seen briefly in the trailer when Kai rides into his avatar, Dragonic Overlord) known as Imaginary Gift.

The Imaginary Gift mechanic grants one of three possible “gifts” to the player that triggers the gift. The first adds an additional front rear guard that gets a +10,000 attack on that player’s turn. The second gift grants up to a +20,000 attack, depending on the number of circles with the gift. The final gift grants a bonus perfect guard to their hand.

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Triggers also received an upgrade. All triggers going forward will have a power increase to +10,000 from the original +5,000. Stand triggers are taking a back seat for the new Front trigger that will give all front row units +10,000.

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Aside from the new mechanic, we are getting two new trial decks that follow the theme of the reboot. The original trial decks were Blaster Blade and Overlord based and these are the same!

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The first booster launch of the rebooted series will be based on the original Vanguard super team, Team Q4! Featuring Royal Paladins, Kagero, Oracle Think Tank and Nova Grappler.

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I can’t help but get a little giddy seeing any new artwork featuring Q4. Plus, that Alfred looks amazing.

We also got a bit of a look into the future of the set releases. It looks like up through September will only cover the original clans from Cardfight Vanguard. As a primarily Link Joker and Shadow Paladin player, the lack of new cards will be rather taxing. However, I’ll definitely be taking the time to try out new clans until the releases.

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Now…the most interesting thing to the actual game that isn’t related to the lore per say. Bushiroad announced a new tournament format structure.

Standard Format will feature only the newest released cards, essentially rotating out the original and G-era cards. Premium Format will allow for all eras of cards, from the original launch to the newest releases. G Format will only feature the cards released prior to the relaunched sets.

The last few days have seen post after post online discussing the merits of the format changes and asking players which formats they’ll be partaking in. Honestly, I’m going to be sticking to Premium Format for the foreseeable future. I’m not stupid, though. Standard Format is going to be the focus of Bushiroad as it allows for new players to more easily get into the game. That being said, I am giving it until the beginning of 2019 that the Premium Format series will be sidelined to secondary events before being phased out completely.

That being said, it’s never been easier to get in on the game now (at least not since the game originally launched). That can only be good for the health of the game and the community.

Finally, they left off with a really nice surprise: a mobile game!

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I’ve been an avid player of Yu-Gi-Oh! Duel Links since the game’s launch. I’ve said on multiple occasions that the layout of the game would have leant itself perfectly to CardFight Vanguard. Looking at the screen grab they posted, and short video, the game looks straight up like a Duel Links clone. So much so that I wonder if Konami is getting a developmental fee with this game’s release.

Thats not a bad thing, mind you. Ever since the cancelation of CardFight Online, players have been chomping at the bit for a digital, on the go version of the game for some time. As long as the game is kept up with and has a passable player-vs-player mode, then this is going to be a huge release for Bushiroad.

All in all, I was pleasantly surprised with Bushi’s attempt at shaking things up. They are opening up the gates to make it easier to get new players in with a streamlined reboot and new mechanics. With the new mobile game, they give players the ability to play even if they don’t have a community or local game store support.

The game is in an exciting place and I, for one, cannot wait to see how it all unfolds.

Until next time, keep your dice warm and happy gaming.

It was bound to happen sooner or later, but we are finally starting to use our YouTube channel!

At the current moment, we only have a single video up. A single video we recorded at GenCon 50…seven months ago. Still, it is progress.

Our first recording is a quick unboxing video for the amazing game Campy Creatures, featuring guest gamer Kristina.

Our first unboxing!

Hopefully we’ll be doing more videos, and maybe live-streaming, in the future. Comment below what kind of videos you’d like to see, be them unboxing, Let’s Plays, or even deck profiles.

So until next time, keep your dice warm and happy gaming.

This past Sunday, I was finally able to sit down and get my first real taste of WarMachine (and a little Hordes, too) since we purchased some starters back at GenCon 50.

I was playing a Retribution Of Scyrah build while my friend/teacher/way too patient Scott ran a Mercenary build. We decided on 50 points but I didn’t realize that there were fewer points than that in any of the starters I bought (especially the ones from Privateer Press’ Black Friday sale). So we ended up just doing Warcaster and Warjack vs Warcaster and Warjack.

And as with every game I’ve ever played against Scott, I was obliterated. Needless to say more practice, and more miniatures, are required!

These guys haven’t even been primered yet, but the weather has been too cold for any of that fun stuff. I have a pair of Trollbloods that I’ve been working on here and there that I started on before winter set in. Another friend gave me a starter to add to the fun and I figured I’d practice on them first.

Not too shabby if I do say so myself.

Anyways, keep your dice warm and happy gaming!

Well this was certainly a pleasant surprise. Knight Models has released character cards for their Suicide Squad box set for their DC Universe Miniatures Game. Well, just the Suicide Squad side. Still no rules regarding Batfleck, Joker or his crew. Still, this added 8 new characters from one game to another, effectively giving anyone who might only play the Batman Miniatures Game all they’d need to dive into the other rule set.





With a new team comes a new Team Ability card, too!


And curse them for teasing Amanda Waller and Enchantress. Both of them were listed in the Suicide Squad rule book but we’ve yet to see either of them yet. Heck, we’re still waiting on Raven and Grodd that we’re teased forever ago.

Anyways, as someone who broke into the BMG with the Suicide Squad box set (and awesome birthday present from my friends), this tiny little update it amazing to me. I now have an extra 7 figures (Flagg was released later and haven’t gotten him yet) to add to the table top.

Sound off in the comments below if you plan on running any/all of the Suicide Squad on your next game night.

Happy gaming!