Archive for the ‘Wizards of the Coasts’ Category

So first a correction: my final placement from the Dragons of Tarkir prerelease event was 36th.  This was out of 51 players.  Not horrible for my first official Magic the Gathering outing, but not particularly good either.  I only won 1 out of 5 rounds and several players dropped, but I stayed in as long as I could.

Next up, I sent a question into Panini today that may or may not make me the laughing stock of the Dragon Ball Z CCG community if I’m wrong, possibly breaking the game if I’m correct.  The entirety of the email is as follows:

“Team Panini,

First, loving the revitalized game!  I never had the chance to play the original, but jumped at the second chance.

My question is going to be a weird one.  Maybe you have been asked it, maybe you haven’t.  Either way, it’s a question that has been bugging me and I’d like an answer:

Can Trunks use the “Namekian Knowledge Mastery”?

I know it reads like a question of someone trolling or trying to be funny, but I’m being very serious about this.  I have put a lot into this and think he should be allowed to. 

The rules in regard to whom can use the Namekian Mastery from the rule book states: “This style can only be used by Nameks or those trained by Nameks (Piccolo, Gohan, Nail, Dende, ect).”  The first part is pretty obvious.  Namekians should have access to their own mastery.  It is the second part of the line, “…or those trained by Nameks…”, which leads me to believe that Trunks should be allowed.  During the Fusion Saga of the anime and manga, Piccolo is seen training both Goten and Trunks.

Now, the quickest argument against this theory is that the main personality Trunks that we have currently is the “future” Trunks seen during the Android Saga.  While the art work/screen grabs used for the card would agree with that, it also hurts it.  In “Wrath of the Dragons”, Trunks and Goten use the Fusion Technique to become Gotenks, which they mastered while training under Piccolo.  At the end of the movie, Tapion gifts his sword to Trunks.  During the end credits, they go out of their way to include a montage of shots showing the elder Trunks fighting with his sword from the Android Saga.

Of course, the argument against using the movie as an example would be that the movies (except “Battle of the Gods” and select shorts/OVAs) are not considered cannon and that non-cannon material would have no effect on the game.  While this is extremely possible, I’d see it detrimental to the life of the game.  Ignoring the potential content from the movies removes several fan favorite personalities from ever coming, such as Broly or Bojack.  On the flip side, it could be argued that since we are only technically to the Garlic Jr. Saga of the show (going off the artwork used from the “Heroes & Villains” expansions as reference), then he technically hasn’t been taught by Piccolo yet and shouldn’t be allowed.  However, if you go off of the second option, then “Goku- Super Saiyan God” shouldn’t be allowed for use in tournament play because we haven’t gotten to the “Battle of the Gods” as of yet.  I don’t think that would be a good argument, either way, as it has been stated several times that the Panini version of the game is under no obligation to follow the series in order unlike the previous iteration.

In the end, however, if the arguments of cannon and time line continuity do not win out, the fact is: Trunks was trained by Piccolo.  Piccolo is a Namekian.  Those who are trained by Namekians may use the Namekain Mastery.

Thank you for your time.  I hope that wasn’t too long of a question.”

Went to the Magic the Gathering Dragons of Tarkir Prelease at Comic Quest last night (this morning?) and it was definitely not what I was expecting.  

With 51 players in attendance, I think I finished 38th or 39th.  The said part is that that placement is still after 15-20 players dropped.  Heck, I even had to eventually drop due to the 6th round (final round before top cut) was to start at 7am and I had to work.  But I would have been going into Round 6 with a 1-4 record. 

Played a side event with my good friend Scott, I which he thoroughly whooped my ass.  The only thing I did win at this event was a pinball/whack-a-mole style game Wizard’s put together.  You threw your die to knock down little tokens, each worth a variety of points. Land in the center, get double the points.  I got 20 points on my first throw, good for all 4 of the alternate art promos.  That was also the high score for the night until Scott rolled…a 36. 

All in all, win or lose, it was a fun event.  I had never played Magic in any kind of formal setting or environment, so it was interesting.  Lessons where learned.  We’ll see where that leads us.