Jasco Games has finally tipped their hat with the upcoming UFS Yu Yu Hakusho release!
First and foremost, we have a release date. Jasco has announced that the next expansion is due on September 6, 2019. That is a lot sooner than I had given any hope for. Furthermore, per their Facebook post, we may get a bit early at Gen Con next month.
Next up, we have our first previews of the set. On both their Facebook and official site Jasco has shown off the leader of Team Urameshi, Yusuke Urameshi himself. Each card previewed looks fun and powers like Spirit Gun represent the iconic moves. The art work looks to be straight pulls from the anime, which is fine by me since that is how Score Entertainment did their version. Interestingly enough, though, is that the first set (based off the characters picked) is based on the Spirit Detective Saga of the anime/manga. Yusuke, though, is depicted in his Dark Tournament Saga fighting gear.
If these are the kinds of cards we can expect from the rest of the set then I cannot wait to get my hands on them in September.
Until next time, keep your dice warm and happy gaming!
I’ve written this opening entry a dozen or so times and I still can’t process it. We are going to get straight to the point then.
Today, via their Facebook pages, Jasco Games announced the next expansion to their Universal Fight System (or simply UFS)…
Those that know me personally, or have been following my game writing for a while, know that Score Entertainment’s Yu Yu Hakusho TCG from the early 2000’s was insanely influential to me. The game was the reason I am as big of a fan of trading card games, and collectible games in general. To this day, I will buy the boosters and starters for it, even more than a decade after it stopped being published. For me, the Yu Yu Hakush TCG was the game by which all others were measured (power creep be damned).
Of course, I have no delusions that these will be anything similar. UFS has a rich and rewarding combat system that a property like this was made for. More so than even last year’s Cowboy Bebop set, Yu Yu Hakusho is a series about tournament fighting, hand to hand combat and a magnitude of characters that should offer several rich deck types and builds.
It just makes me beyond happy to know that I’ll be able to buy new cards and experience the new thrill all over again with characters I adore.
So, until next time, keep your dice warm and happy gaming.
Anyone who knows me knows that my favorite genre of gaming is the realm of trading card games. I am obviously a proponent for CardFight! Vanguard and Magic the Gathering (primarily Commander/EDH). I could spend literally hundreds of hours writing, talking, dissecting both of those games, but everyone knows that. Instead, today, I thought I’d share the trading card games that I love and try to have a deck ready to go at all times. There are a lot, so I narrowed it down to four and they have to currently be in publication (I do love me some dead games, after all).
#4.) Transformers TCG (Hasbro)
This one actually came out of left field for me this year. I love the Transformers IP, but even I saw this as a cash grab. The idea of the oversized character cards seemed as gimmicky as it comes initially. Then came GenCon a few months ago and the demo we had was fantastic. The next morning, we were on the show floor early to grab a starter and a couple of the convention exclusive booster packs.
Building a team of multiple character cards and a minimum 40 Battle Card deck featuring Upgrade (Armor, Weapon and Utility) and Action cards, players take alternating turns playing cards, transforming and attacking. Last ‘Bot standing wins. Its as simply as that. One of the things I enjoy is that you don’t deck out in this one, simply reshuffle.
The game being so new, this is the perfect time to jump in. The newly released Metroplex Deck has everything a player needs to get started, including a super large Metroplex card that might be the most annoying thing in any card game.
#3.) Dragon Ball Super TCG (Bandai)
This one was a little bitter sweet for me. Back in the old days of Score (Early 2000’s), I backed the Yu You Hakusho TCG while a lot of people I knew went with their Dragon Ball Z. Admittedly, I was a bigger fan of Yusuke and his crew than I was of Goku and friends back then. I didn’t make the same mistake twice and, when Panini America released their reboot of the old Dragon Ball Z game, I went all in. Sadly the game went belly up (for one reason or the other) and Bandai launched their Dragon Ball Super TCG.
The best part of this game is that, unlike previous incarnations, they aren’t holding themselves to going saga by saga. They mix and match present arcs, previous arcs and movies in each set. The newest expansion, Miraculous Revival, features characters from the Fusion Reborn movie, Super Android 17 arc of Dragon Ball GT, and instances of Shenron and the Dragon Ball wishes from Dragon Ball through Resurrection F.
The game has officially been out a year now and they have released 8 booster sets (5 main sets and 3 special themed sets), 8 various starter decks and dozen or so special boxes/gift sets. There are several options on how to get started, though the current meta would seem to favor the new “Wish” mechanic. That means the recent Shenron or Gogeta starter, along with the latest booster set Miraculous Revival, would be an ideal place to start. Most staples in the game can also be picked up fairly cheap (in comparison to other games), with one or two exceptions.
The game has had some growing pains, I won’t lie, but what game doesn’t? 2019 is shaping up to be a fantastic second year for the game, especially with the hype around the Dragon Ball Super Broly movie set in March.
#2.) Weiss Schwarz
The game that got me into Bushiroad and all their products, Weiss Schwarz is an anime fan’s dream game. Recently I went into length about my favorite franchise for the game, Sword Art Online (You can read the original article here), but there are so many other games that are a part of the series. Currently in English, there are over 80 various booster boxes and starter sets available for franchises such as Sword Art Online, Kill la Kill, Persona, Attack on Titan, Hatsune Miku and so many more. This month sees the release of No Game No Life starter and booster, with Cardcaptor Sakura releasing in January. Things get even crazier when you look at the Japanese edition of the game as they have properties like Star Wars!
If you are a fan of video games or anime, you’d be hard pressed to not find a set that you didn’t like. One of the key things that has drawn me to this game is that, since sets are not interchangeable (no mixing Attack on Titan with Cardcaptor Sakura), you only really have to stay up on the releases that you want.
That being said, there is a draw back to this game that most other games do not have. Bushiroad only prints a certain number of cases for each set and they aren’t known for reprinting. That means obtaining sealed product for older sets can be a pain and the prices for some singles on the secondary market can be abnormally high. Also, since these sets are licensed IPs, they don’t return to a lot of them (or at least not frequently) unless a new season or game releases. This means that some sets can be pushed to the side easily by power creep.
#1.) Universal Fight System (Jasco Games)
So what game system could push out one featuring one of my all time favorite anime series? One featuring my favorite, as well as sporting the most unique mechanic system in the industry: Universal Fight System (UFS).
This game has a bit of a storied history. Currently published and designed by the crew at Jasco Games, the game was originally under two other publisher- Sabertooth Games (February 2006-February 2008) and Fantasy Flight Games (June 2008-November 2009). While the game has featured the likes of Gabe and Tyco, from Penny Arcade, to the more recent Bebop crew from Cowboy Bebop, it has had a primarily video game focus. Which makes sense as the game’s core mechanics are designed to make it feel like you are playing a fighting game with a deck of cards.
Everything you need to start constructing your deck is decided like any good fighting game- at the character select screen. Using the Cammy pictured above, there are 5 symbols to the left of her text box. You have your starting/maximum hand size, your health and then the three elements your deck uses. You can use any card, from any set, so long as it contains at least one of those three symbols.The game takes the fighting theme to a whole new level with the way cards actually interact. You have attacks that combo off previous attacks, building up a super meter, and getting progressively harder with each new hit. Each attack has an attack speed and hit zone (high, middle or low), so you have to match it with a like block.
There are a few things this game has going for it, beyond the amazing mechanics, that make it an amazing product.
First, and something I wish every game did- booster pack redemptions. Every booster pack has a little skull printed on the back of it. Simply hit up the official website for a list of key reprints and alternate art foils and print out the order form. Ship them the boosters, they ship you the cards. It’s a small little thing that gives you a little extra bang for your dollar.
Then there are the formats. UFS supports two formats for their game, Standard and Turbo. Standard format is a 60 card deck with cards from the last 10 most recent print sets, while Turbo is a 41 card deck from the 4 more recent printed sets. As a new set comes out, the oldest set in the list gets pushed out. Further more, the formats support both 1v1 traditional play and Teams (3v3).
Finally, there is the grand prize from their National and World events. For singles competition, the winner gets to be made into a tournament legal character promo card. Team champions get turned into an Assist card. What makes these so amazing is that the winners actually get to have a hand at helping design the cards. As a gamer and an artist, that is probably one of the best prizes I could ever hope to win.
We could spend hours talking about how much of amazing game UFS is, how it is played and so much more. We probably will in the near future!
So what do you all think? Do you agree with our choices? Think a different game should make the list? Sound off in the comments below and let us know.
Until next time, as always, keep your dice warm and happy gaming.
In the past couple of years, GenCon has felt much too like a convention dedicated to promoting currently active or soon to be active KickStarters. Now, while there is absolutely nothing wrong with wanting to promote upcoming products, there is something to be said about being able to demo a game, ask how much and take it home then and there on the spot. This year, we can happily report that, while KickStarters were still at the forefront of many companies, that wasn’t the case for the majority of the show.
By now, there are hundreds and hundreds of articles floating around online regarding the news, games and drama of this year’s festivities. Originally, I’d planned on doing daily recaps and news updates on the go this year. However, I was there as a fan and gamer first and foremost. As such, I tended to get carried away and spend more time at one booth than another, demoing something multiple times or not at all. So as opposed to a purely news article, I wanted to highlight a couple things that stood out to me this year.
Privateer Press and Monsterpocalypse
I’m going to be completely upfront and honest- I don’t remember the original game at all. My local comic/game shop had a large banner in their game room (before they demolished it for trade paperbacks) and I think I recall seeing a random booster or two in their closeout/clearance section. Beyond that, however, I don’t remember ever seeing this game new on the shelf or being played. Granted, the original ran from 2007 until cancelation in 2011, which was a roller coaster of a time for me in terms of hobby gaming.
Happily, I can say that won’t be a problem for me this time around.
Originally, we were just going to look at the game. The models were on display at the Privateer Press booth and they looked rather stunning. Demos were standing room only on Thursday, which was completely understandable. The game was just releasing and there was to be an event held that weekend for those skilled enough to build and get their starters to the table. We demoed the game on Friday, having a blast with it. Saturday morning, we demoed it for a second time with a group of friends. Later that day, we bought into it with both Agenda starter boxes and an extra blister of minions. By Sunday, we did go back and buy a second minion box as a 1v1 monster battle works best with 15 minions.
I’ll be posting our clean up and building of the starters over the next few days.
Renegade Games and Power Rangers: Heroes of the Grid
GenCon is a nonstop whirlwind of game demoes and reveals. No sooner a game is announced, its on display in some form. Some of them are things you see coming a mile away, others are games that blindside you. Evidently this is one that decided to blindside us. We wandered over to the Renegade Games booth to check out their latest roleplaying game, Overlight, only to be surprised by this sight in the cabinet:
They made the announcement early on the first day of the show. As of writing this, the game’s Kickstarter is live, funded and well on their way to their fifth stretch goal. Sadly, there are zero gameplay videos yet, but hopefully we’ll see some in the coming week.
Fantasy Flight Games and Star Wars Legion
Announced during their Flight Report on the first day, Star Wars Legion is finally adding a much needed character to the game- Chewbacca! Not only that, but we’re getting Wookie Warriors units as well! I just want to field an army of Wookie Warriors led by Chewbacca and Han Solo. Remember, always let the Wookie win!
They also showed off some Rebel and Imperial themed packs to add a bit of variety to your factions of choice.
Hasbro/Wizards of the Coast and Transformers TCG
Not going to lie, this was one I didn’t expect to actually like. I heard the comparison of “Star Wars Destiny without the random dice elements” and its not too far off. Playing with a set of oversized character cards and a small deck (featuring weapon and action cards), players take turns going back and forth battling out until one player is left standing. The transformation mechanic really sells the game for me. Plus it looks like the art is from the IDW comic line.
So far only a two-player starter and convention exclusive booster pack (made avaliable at San Diego Comic Con and GenCon this year) are out. I think one thing that is going to be a determining factor for the success of this game is what the actual booster packs look like on the store shelf (both in terms of pricing and space). I really hope it doesn’t turn out to be a flash in the pan, money grab situation.
Stand Up My Vanguard
This was actually something I’ve been looking forward to for some time- the Drive Check Podcast Cardfight! Vanguard meet and greet. It was a very casual, laid back event were everyone got one of the new reboot starters (I had to represent my boy Kai) and a booster of Unite Team Q4. Lost first round, but it was nice to play Vanguard with a group not from our usual stomping grounds. Plus, after listening to the podcast and different Twitter/Facebook conversations, it was a treat to finally meet Will and Cole.
Sadly, in all the excitement, forgot to take any pictures of the event.
You Never Know Who You Will Run Into
Another fun thing that happened was we had run ins on the floor with two awesome superstar gamers. The first was John Manganiello, hardcore celebrity D&D gamer. We knew he was going to be there that weekend to promote his new gaming clothing line, Death Saves. Sadly, every time we went by his booth, either the line was too long or he was away from the booth. Luckily we ran into him on the show floor and he was polite enough to pause for a quick photo.
The other quest run in we had was extremely random but it was none other than Shaggy himself, Matthew Lillard. He was there promoting a new high end Dungeons & Dragons accessory line. That in and of itself was cool, but Scream and Their13en Ghosts were a couple of my favorite horror movie guilt pleasures. Plus…he’s Shaggy!
In the End
GenCon 2018 will definitely go down as one of the more rememberable years for us. Fitting that it was also our 5th GenCon Anniversary! With lots of new games to play and so many cool announcements for stuff on the horizon, the next year is going to be a great one for gaming. We cannot wait for GenCon 2019!
On Wednesday, Bushiroad held a live stream discussing the future of the beloved trading card game franchise. The speculation was high on what we could possibly see. Would there be a new anime? Would we see the arrival of a new clan? What new mechanics would be showcased? With all eyes on the screen, Bushiroad announced something that I think very, very few would have expected:
They are honestly relaunching the anime?
Did not see that one coming.
The relaunch, however, does appear to set closer to the manga this time. Though I never read the manga, I can’t say I’m completely upset by this. I have fond memories of binge watching the original seasons through Asia Circuit and those three seasons essentially making me want to play the game. There is a major change, though, in the introduction of a new mechanic (seen briefly in the trailer when Kai rides into his avatar, Dragonic Overlord) known as Imaginary Gift.
The Imaginary Gift mechanic grants one of three possible “gifts” to the player that triggers the gift. The first adds an additional front rear guard that gets a +10,000 attack on that player’s turn. The second gift grants up to a +20,000 attack, depending on the number of circles with the gift. The final gift grants a bonus perfect guard to their hand.
Triggers also received an upgrade. All triggers going forward will have a power increase to +10,000 from the original +5,000. Stand triggers are taking a back seat for the new Front trigger that will give all front row units +10,000.
Aside from the new mechanic, we are getting two new trial decks that follow the theme of the reboot. The original trial decks were Blaster Blade and Overlord based and these are the same!
The first booster launch of the rebooted series will be based on the original Vanguard super team, Team Q4! Featuring Royal Paladins, Kagero, Oracle Think Tank and Nova Grappler.
I can’t help but get a little giddy seeing any new artwork featuring Q4. Plus, that Alfred looks amazing.
We also got a bit of a look into the future of the set releases. It looks like up through September will only cover the original clans from Cardfight Vanguard. As a primarily Link Joker and Shadow Paladin player, the lack of new cards will be rather taxing. However, I’ll definitely be taking the time to try out new clans until the releases.
Now…the most interesting thing to the actual game that isn’t related to the lore per say. Bushiroad announced a new tournament format structure.
Standard Format will feature only the newest released cards, essentially rotating out the original and G-era cards. Premium Format will allow for all eras of cards, from the original launch to the newest releases. G Format will only feature the cards released prior to the relaunched sets.
The last few days have seen post after post online discussing the merits of the format changes and asking players which formats they’ll be partaking in. Honestly, I’m going to be sticking to Premium Format for the foreseeable future. I’m not stupid, though. Standard Format is going to be the focus of Bushiroad as it allows for new players to more easily get into the game. That being said, I am giving it until the beginning of 2019 that the PremiumFormat series will be sidelined to secondary events before being phased out completely.
That being said, it’s never been easier to get in on the game now (at least not since the game originally launched). That can only be good for the health of the game and the community.
Finally, they left off with a really nice surprise: a mobile game!
I’ve been an avid player of Yu-Gi-Oh! Duel Links since the game’s launch. I’ve said on multiple occasions that the layout of the game would have leant itself perfectly to CardFight Vanguard. Looking at the screen grab they posted, and short video, the game looks straight up like a Duel Links clone. So much so that I wonder if Konami is getting a developmental fee with this game’s release.
Thats not a bad thing, mind you. Ever since the cancelation of CardFight Online, players have been chomping at the bit for a digital, on the go version of the game for some time. As long as the game is kept up with and has a passable player-vs-player mode, then this is going to be a huge release for Bushiroad.
All in all, I was pleasantly surprised with Bushi’s attempt at shaking things up. They are opening up the gates to make it easier to get new players in with a streamlined reboot and new mechanics. With the new mobile game, they give players the ability to play even if they don’t have a community or local game store support.
The game is in an exciting place and I, for one, cannot wait to see how it all unfolds.
Until next time, keep your dice warm and happy gaming.
At the beginning of 2016, I set out with a lofty goal: play 1,000 games in the calendar year. Insane, I know. However, over the last couple years, I find myself drawn into tabletop gaming/hobby gaming more and more. I wanted to see exactly how much of this wonder world I could immerse myself in before it became too much or too boring. Of course, any good challenge needed a good set of rules:
All games must be their physical versions. Digital variations will not count.
Demos may count so long as the actual playtime of the demo is 30 minutes or more.
At least 100 games (10%) of the games played must be a game I’ve never played before. A game with multiple variations (example: Munchkin) will not count as a new game unless the variation offers enough difference (new components, altered rules, ect) from the core version. Alternate art (Exploding Kittens vs Exploding Kittens NFSW) alone will not count.
They do not need to be 1,000 unique games, just 1,000 total games completed.
As of today, September 1st, I have completed…256 games, with a total of 47 new games being played. I played the least amount of games in March of this year, a total 5 games with 1 new game (heavy snowfall and being sick attributed to this). The busiest month being August, with 70 games played with 16 new games. The game with the most plays so far as been Cardfight!! Vanguard with 61 games.
If you’d like to follow along with my progress and see what games I’ve been playing, feel free to follow it at: http://boardgamegeek.com/geeklist/203067/1000-games-2016-challenge/page/10? (Note: The game count in the items is off a by 8 due to the fact that Luck & Logic were not added to the database until a month or so after it’s release)
Obviously, unless I manage to rack up an average of 6 games a day (or 43 a week) going forward, I’m not going to hit my 1,000 game goal. And that’s fine. This was never a challenge about playing all these games. It was more of a personal challenge to see something through until the end regardless of the outcome. Through this challenge, I’ve also managed to expand the types of games I’ve come to enjoy. If you’d asked me my opinion on little pocket games like Love Letter or Roll For It! last year, I’d absolutely hated them. Now, I’ve always got a pocket game in my deck bag for down time or between set ups of heavier games.
Still, with four months remaining in 2016, I’m sure I can inch it closer to completion. With holiday weekend plans, those are great times to break out the games with family and friends. There are also special events like Halloween Comicfest (end of the year version of Free Comic Book Day) that hold some special events, I’m sure. Then that brings us to my final top: Extra Life events.
For those that don’t know, Extra Life is an organization that brings gamers together to play games to raise money for kids through the Children’s Miracle Network. It’s a great cause and one that I participated in a few years ago at work. We set up several televisions and had a 24 hour video game marathon, raising over $1,000 in the process. It was a fun experience and one I’ve longed to do once more. This time, however, I am thinking it’ll be a 24 hour hobby/tabletop gaming marathon.
This year’s major game day that they are promoting is November 5th. It so happens to be the day after my birthday. The plan is to make a major event out of it. For 24 hours, I want to stream a day of everything from card games like Dragon Ball Z and CardFight Vanguard, to heavier games like Firefly: The Game and Arcadia Quest.
I’m just now starting to plan this event out. Once we have more details, including if we’ll be doing the marathon on the official date or not, I’ll post them immediately.
So several months ago, as many of you will recall, I was actively following the release of Luck & Logic with much obsession. It was to be, I thought, my new game of choice. So much so, that I would watch unboxing videos until all hours of the morning while playing The Division. One night, however, I found myself watching another video…
After binge watching the first season of the show, I had my brother watch it. Somewhere along the way, however, something happened. I was having this weird desire to actually play the game.
I decided to buy a couple boosters here or there from my local shop, finally buckling down and ordering a couple starters. I had fallen hard for the Kagero clan, as my love for dragons in most card games is absolute. Luckily Bushiroad had just announced the “Legendary Deck Vol. 2: The Overlord Blaze” deck. Sadly, my local shop decided to not order any of the starters. I had to go online after waiting weeks. But I digress.
Rob also got in on the action, picking up the latest trial deck for the Golden Paladins, Knight of the Sun. Since then, we’ve played the game religiously as we’ve gotten caught up on the anime (or cartoon) over the last several weeks. It has been a blast and has made Cardfight!! Vanguard one of the top TCG/CCGs I’ve played in my life.
Fast-forward to this past weekend: GenCon 2016.
In the week leading up to GenCon, I was feeling the deck I was playing becoming a bit stale. After all, it was the only deck I’d been playing for months now. I learned the game with it, tried to teach others with, and so forth. However, I felt the need to branch out and look for a second deck. With several clans to choose from in the game, it was hard to narrow it down, but I finally did: Link Joker.
Link Joker is a clan that is known for literally locking your opponent’s formation to the point that they have nothing they can do. The less they have to work with, the less attacks they can get off per turn. I found a Link Joker trial deck while up at GenCon for a good price, as well as one of the more Link Joker heavy booster boxes. I came extremely close to pulling the trigger even on a couple singles for the deck: Genesis Dragon, Amnesty Messiah.
This card is the focal point to a build I have in mind. However, at $125 on the show floor, I had trouble pulling that trigger. I’ve never spent that much on a single card or miniature (having played HeroClix competitively for years), but that just goes to show how much I’ve grown to love this game in such a short amount of time.
Now that GenCon is, sadly, behind us, I look forward to the future. October is a North American Regional for Cardfight!! Vanguard in Chicago. I am contemplating attending as I’ll be within driving distance of the tournament that weekend. The question I have to ask myself is to either continue with Kagero and the mighty dragons, or locking down a perfect build with the Link Jokers before then.
After months of waiting, Bushiroad has finally announced the real ease date and pricing for the English version of their popular new game Luck & Logic.
On Friday, ICV2 reported that the game will find it’s official debut in English on June 24th. The game will release with two Trial decks and a 120 card base set.
The base set is entitled Growth & Genesis. Boosters will include 7 cards, of varying rarities, including a Paradox card. Included in the set will be randomly inserted signature cards. Each booster will retail for $4.50.
The first Trial Deck will be Brave Logic and is based on the character Chloe Maxwell. This deck focuses “resource enhancement”. Along with the 50 game cards and 10 Gate cards, each Trial Deck include the chance at a signature card. Suggested retail is $20.00.
The second Trial Deck will be Rinne Logic and is based on the character Tamaki Turine. This deck focuses “ally supporters”. Along with the 50 game cards and 10 Gate cards, each Trial Deck include the chance at a signature card. Suggested retail is $20.00.
When this set drops in English, the Japanese version will be on it’s third set (second expansion). I am super excited for this game’s release. Having followed the releases and scanlations elsewhere, I have high hopes for this game.
Since Panin’s first expansion to their hit revival of the DragoBall Z TCG comes out in a few short days, I thought I would share my deck list for the Namekian Gohan build I’ve been running. This is the same deck I’ve ran since day one. It is also the same deck I ran at the tournament a couple weeks ago.
First, let’s look at the cards before discussing what, how and why:
Lvl 1- Gohan, Resilient Child
Lvl 2- Gohan, Young Warrior
Lvl 3- Gohan, Determined
Lvl 4- Gohan, Armored
Namekian Knowledge Mastery
Chichi, Armed and Dangerous
Namekian Dragon Ball 1
Namekian Dragon Ball 2
Namekian Dragon Ball 3
Namekian Dragon Ball 4
Namekian Dragon Ball 5
Namekian Dragon Ball 6
Namekian Dragon Ball 7
Namekian Regeneration x2
Namekian Hybrid Defense x2
Time is a Warrior’s Tool
Namekian Dragon Clan
Namekian Overhead Blast x2
Namekian Crossed Guard x2
Namekian Stance x2
Namekian Energy Guard x2
Namekian Double Strike x2
Namekian Dragon Blast x2
Namekian Onslaught x3
Namekian Targeted Strike x2
Namekian Palm Shots
Namekian Planned Strike
Gohan’s Masenko x3
Namekian Crushing Slam x2
Namekian Knee Block x2
Namekian Flinch x2
Namekian Chop x2
Namekian Forceful Block x2
Namekian Side Kick
Namekian Elbow Strike
Namekian Narrow Escape
Devastating Blow x3
Gohan’s Power Punch x2
So obviously, even with the nerf to the Namekian Mastery, I am able to win based on all three Victory Conditions currently present in the game. Dragon Ball and MPPV come more naturally, of course, with this build. The Lvl 4 Gohan Anger Loop is a personal favorite, though it can be tricky against most Black Mastery builds.
Of course, it’s been pointed out to me that I am missing some key cards. The biggest, and easiest fix, is Visiting the Past. At this point I have no excuse as to why there isn’t at least one in my deck. The other notable missing card is Heroic Energy Sphere. The reason for that omission is fairly simple: they cost too much. Average going price is $125 per Sphere. If you want to run three, you’re talking a $375 minimum investment…in 3 cards! This isn’t Magic the Gathering. The return on investment isn’t there yet. Right now, our tournament prize support is restricted to reprinted, alternate art variations of Set 1 character attacks and rare cards. Yes, there are some playmats, but that’s nothing. But I digress, that is a conversation for another article.
Anyways, this is a look into my original build. As I’ve said before, this has been the deck I’ve ran consistently since the games relaunch in November 2014. That is probably the longest I’ve ever ran a single deck build (except maybe my Water/Psychic Pokemon deck). I’m looking forward to what Friday brings!