Tag Archives: Universal Fight System

Jasco Games Offers Updates for ‘My Hero Academia’ License

Gen Con Online was this past weekend and Jasco Games took the time to do several multi-hour online seminars to connect with retailers and their fans. Along with some great online sales (50% Yu Yu Hakusho UFS booster boxes!!!), trivia contests and an intimate look behind the scenes at the company, they took the time on Sunday to offer an update to the previously announced My Hero Academia: Collectible Card Game.

Before we get into it, we have to give a massive shout out to Jasco Games for offering the demo decks and promo cards from last year’s announcement celebration during the Sunday stream. Player’s had to go through a little bit of an obstacle course to get the Deku and Bakugo demo decks and alternate foil fighter cards. Then the only way to get the amazing looking All Might promo fighter, you had to participate in the demo tournaments that all sold out in mere minutes of Gen Con’s event page going live last year.

On Sunday, they listed the demo decks with matching promo fighters on their website for free (all you had to do way pay shipping). This literally crashed the site for a good ten minutes. They sold out and then they relisted them only for them to get sold out again. The All Might promo was listed for $40, which isn’t bad considering the only way to get this was through the sold out demo tournaments.

Anyways, enough fanboying over that. Lets talk the news and what it means.

First off they revealed this image of their first wave of My Hero Academia: Collectible Card Game products:

So many beautiful goodies to buy

Starting with the top left, we have:

  • Izuku Midoriya vs. Katsuki Bakugo 2-Player Rival Deck: These include two complete decks themed to either Deku (Midoriya) or Bakugo. In traditional fashion with their 2-Player Turbo Deck, each deck is predertimed with Rival Deck exclusive cards and 1 randomly inserted Ultra Rare from the main booster set. These offer new players a fantastic way to learn the game as well as possibly get some legit value starting out (my Cowboy Bebop 2-Player Turbo Deck included a $15 Ultra Rare).
  • Next to that in the same row, we have the My Hero Academia: Collectible Card Game DLC pack. DLC, or Deck Loadable Content, are a new product they launched this year. Each pack includes once copy of 4 different fighters, and two copies of an Attack and a Foundation for that character, for a total of 20 cards. These offer a great way for players to get new content for existing sets that do not have a full booster set in the release schedule.
  • Then we have a look at the first three officially licensed My Hero Academia playmats. These just look absolutely gorgeous (we have a closer look at them further down the article).
  • On the bottom, we have the box art for the first set. We’ve been told that there may or may not be hints at who we can expect to see in the set on the box. Though we have also been told that the first box focuses on the first season of the anime, so that will be a bigger clue of what to expect I think. Booster boxes include a box topper and every booster pack has 1 point printed on them for their redemption program.
  • And finally, we have the first three officially licensed card sleeves from DragonShield. These are gorgeous and each set gets better than the previous (again, a closer look towards the bottom.

Following the line up of the products, they went into previewing the new card borders and new rarity introduced for this set- Extra Rares (though the name will probably change since the owner doesn’t like that it’s abbreviation is ER).

The Deku and Bakugo fighters above will probably look familiar to those that scored the promo cards and decks at Gen Con last year. The first card in each image is the Fighter card as it appears in the demo deck. The second card is the alternate foil promo from Gen Con as well (and the sale from Sunday). The final card in each image is as they appear in the 2-Player Rival Deck.

Note: The final Deku card is missing his element symbols (the three black dots) because Jasco will be running a public beta test for the card game beginning sometime around November and do not want there to be any bias to elements (the way some players have a bias for colors in Magic the Gathering). Several of the cards they showed are missing their elements or any text because they are a part of the public testing or they are waiting for surprises later in the year.

The next card they showed off was 5% Detroit Smash from the demo deck. The card received a name change going into the release- Aspirational Punch. The second card, featuring the change, also includes the border that most cards will include (the color coded dotted). The third card is the full-art “Extra Rare” version. It loses the border, though some cards will have more art displayed with the borders due to the show being in widescreen. They will be foiled, full-art and any card in the set, save for Ultra Rares, will have the chance to have the Extra Rare treatment. They also stated that they will not take up the Rare or Ultra Rare slots in boosters, though they haven’t figured out the distribution percentage as of yet.

Future Charge, a very iconic looking Deku attack, is a great example of the difference between a standard card border and the Extra Rare border. The new elements of the game’s visual changes are on display here, including color coding the border to the type of card (Orange for Attacks, Gray for Foundations). The visual elements add a very cartoon, yet dynamic look, to the cards that are extremely fitting for the source material.

Example of how the widescreen aspect of the show can effect the artwork’s display between the full-arts and regular version.

They showed off a few of Bakugo-centric Attacks and Foundations. The character’s fiery attacks look gorgeous in full art and we can only image how they will look in a foil pattern.

After teasing us with the new design changes, we got a glimpse of what we know was on everyone’s mind- who will playable? Well, we got a teaser overload! We get to see some Class 1-A students, pro heroes and teachers, as well as our first villain. Interestingly, Todoroki is displayed with only his ice powers, which is fitting given his story arc during that first season.

Note: Again, these are missing their text and elemental symbols in order to have unbiased playtesting this winter.

After teasing us with cards we won’t be able to have in our hands for months, they showcased the accessories that they hope to have out this holiday. They print all their playmats in house, which accounts for some of the most vibrant colors and long lasting playmats in the industry (we speak from experience). The card sleeves are produced in a partnership with Arcane Tin Men under their Dragon Shield sleeve brand. They are 100 count and made from the same durable material that all their others are.

They announced that the playmats and sleeves will come out in series, launching with their respective booster expansions. They then showed off the next three series of sleeves. While future expansions can’t be discussed, they did say that the sleeve art could hint at the content of those boosters.

The last thing discussed about the My Hero Academia: Collectible Card Game dealt with Organized Play. The sign of any healthily collectible card game is its Organized Play. From your local shop to the World Championships, a healthy environment keeps players engaged with the game and thus spending money. More money spent, the more content the developers make. Sadly some bigger companies think it goes the other way around and produce premium products without concern for the environment. We digress, however, as that is a conversation for another day.

They showed off the following slides that briefly detailed Organized Play from the local game store (called Dojos) level to World Championships:

The big bullet points to take away from this are:

  • My Hero Academia: Collectible Card Game is a fully supported UniVersus title, able to be combined in the existing format. However, it will have its own tournament series with its own meta and prize support that is purely MHA.
  • Unlike standard UFS/UniVersus events, the MHA format will not support the diversity rule.
  • Worlds and Nationals will be an open event, meaning no invite required. However, at Worlds, the top 32 players ranked by points will receive a special welcome package that they describe as having some significant value. Players earn points for participating in events, though the distribution hasn’t been discussed (do you get points for just participating or is it based on your win/loss record?).
  • Participation prizes and supplemental prize support includes a special “Plus Ultra” Booster Pack. These packs will include event exclusive cards that you are unable to obtain by normal means or through the company’s redemption program.
  • They want the bigger events to be just that- events. There are plans for several side events so if you wash out you won’t feel as though you have nothing to do or can’t have fun. They even plan on supporting cosplayers who attend their events.

Their last card tease featured everyone’s favorite teacher and a card that was featured at Gen Con last year:

They closed out the show by discussing where else the My Hero Academia license will be seen within the board game and tabletop industry under the Jasco Games banner. While they didn’t go into too many details beyond partners (and mentioning Pixel Tactics), they did discuss the My Hero Academia Miniatures Game.

The My Hero Academia Miniatures Game will be a part of their Universal Tactics System line that they launched with the Street Fighter: The Miniatures Game on Kickstarter. While they didn’t have any samples to show off because the game is currently in the approval stages with the parent company, they did say these will be fully painted and to scale with their Street Fighter miniatures (Nintendo Amiibo sized miniatures). The also mentioned they have submitted over 20 characters to be approved to be a part of this game, so let the speculation begin.

An example of the Zangief miniature prototype for scale.

That about covers the big update, previews, and information drop they gave all of us this past Sunday. There is a lot to unpack and let sit, especially if you are new to either their games or just their trading card line in general. We’ll link to the full Sunday live stream below if you want to hear the details straight from the developers themselves. It is just a couple minutes shy of being 5 hours long, but the My Hero Academia portion begins at the 2:58:21 mark: https://www.twitch.tv/videos/698261247

What do you all think? Are you excited to see Deku, All Might and the rest of the heroes (and villains) coming to UFS/UniVersus? Who are yAre you happy with the visual changes to the game or do you wish they’d have kept the old border? Lets us know in the comments below.

As always, keep your dice warm and happy gaming!

Bandai’s Chrono Clash System Loses ‘My Hero Academia’ In The US: A Sign of the End?

As some of you might recall, we discussed the stealth announcement of Bandai Games bringing the My Hero Academia to their Chrono Clash game system back in March (you know, in the before time?). This was a huge announcement to just slide under the radar (much like they did with Neon Genesis Evangelion). Since the world altering effects of the pandemic brought much of all non-essential production and news to a halt or slow crawl, Bandai has been rather radio silent about the game. As expected and acceptable as that is, we now know there may be more to the story than originally thought.

Earlier this month, several commenters in various Chrono Clash Facebook groups have been saying that their local game stores are informing them that their distributors are saying the game will not be released in the United States. When we reached out to surrounding game store for our on confirmation, we were told that the game was no longer available for order and that their preorders had been canceled. On July 21, a post on the game’s primary community Facebook page stated that they had spoken with Bandai’s customer service and it was confirmed that due to licensing of My Hero Academia, the game could only be sold in certain countries.

We have reached out to Bandai Games and will update if and when we get a reply.

Update- 7/21 9:34CST: We received a response from Bandai Games and it does ultimately confirm the distribution at the very least. Per the email from Bandai’s Customer Service-

“We appreciate your support for Carddass Club.

Due to the license of “My Hero Academia”, we plan to sell it only in certain countries. We cannot provide detailed information at this time.

Thank you for understanding.

Back in our original post, we commented on the name simply being My Hero and questioned rather or not that that had anything to do with Jasco Games’ own My Hero Academia TCG for their UniVersus card line. In the July 10th edition of their “Joffice Live!” live stream, they begin talking about My Hero Academia at the 35 minute marker. At the 38:50 mark, they comment that they are the master license holder for the IP in North America for board games and card games. This, more than anything else, is probably the reason for the game not being released here.

Another strong reason is that a couple months ago, Bandai Game’s released an all-new attempt at the Digimon TCG. The game has taken off over seas and it seems like an inevitability that the game will hit English-speaking regions once things return to a somewhat sense of normalcy.

At the core of the game, however, is the unique Chrono Clash engine. The main system that made it so fun and challenging is now the heart of a brand new game. While it isn’t unheard of for company’s to use the same system for multiple titles, it is when they are such vastly different games in this case. On one hand, the Chrono Clash titles are mostly one and done purchases, especially as they didn’t not allow for cross-property play or deck building (no Mothra or Eva-01 in a Naruto deck). Everything anyone would need to play is in the box. They keep customers coming back with new expansions and title add ons. On the other hand, Digimon is a collectible card game in which more money is spent because players will constantly need to update their decks with every new release.

That “Memory Gauge” sure looks familiar…

Chrono Clash is a fantastic line that had momentum coming out of Gen Con 2019. Naruto had launched a couple months prior and had people talking. Godzilla met some criticism. Neon Genesis Evangelion was praised for its complexity and new mechanics. The announcement of My Hero Academia, however, got more stores talking about it and looking at it because My Hero is one of the biggest manga and anime properties in the world at the moment. It offers a cross-selection of multiple potential buying groups that only comes around once in a while and one that had store owners seeing dollar signs. Chrono Clash could only go up from there.

However that momentum went head first into a brick wall. Even prior to the pandemic and many areas going into lockdown, the game had problems. The lack of tournament support for competitive players compounded with the lack of cross-property play. The dead silence from the developer on even the most basic of things (the game’s official Facebook page was last updated was March 3, 2020). These are problems easily fixed, though. Now, as we drift along, we are finding it hard to see anything saving the game at this point.

Yes, the game uses only icons/symbols so that the game can be shared across a language barrier. If someone wants the game bad enough, they can import the game from another country and be able to enjoy it. That’ll be fine for home games but not for local stores. The place where communities develop and games fail or flourish. How much fun will it be to play the game if you have no one to play with? How much fun will you have playing a year old Naruto deck against the new powercreep of All Might or Deku?

Ultimately, though, things could change. Jasco Games and Bandai Games could come to some sort of arrangement that benefits both parties (Goku in UniVersus perhaps?).

What do you think? Is the Chrono Clash game line dead in the water or is it just waiting to catch it’s second wind? Sound off and tell us what you think in the comments below.

As always, keep your dice warm and happy gaming!

PLUS ULTRA!!

So in the midst of the calm before the storm as it were, Jasco Games dropped a bit of a bombshell this past week. The company will be releasing a trading card game based on the ultra popular My Hero Academia. Furthermore, they are debuting it at Gen Con next week with a special demo event and tournament. Participating in the events will get players 1 of 3 limited edition preview promo cards. Winning the tournament gets you a 1 of a kind giant sized “Plus Ultra” card.

They have been previewing the promo cards via their Facebook page in the…oddest of ways:

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Preview image of the “Plus Ultra!!” Promo Card

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Preview of the “Katsuki Bakugo” Promo Card

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Preview of the “Izuku Midoriya” and “All Might” Promo Cards

I say odd because the images of the cards haven’t been the focal point of the overall picture itself. They are dangling enough of the carrot on the stick to get us invested and want to get there to see what this is all about.

And speaking of dangling a carrot, the images tease a new card game banner UniVersus. According to Jasco Games (or at least whomever is responding for them on their Facebook page), UniVersus and UFS are fully compatible with one another. That would make sense considering some of the iconography on the preview cards share similarities with UFS cards (Like the Block icon in the top left corner). I’m personally wondering if the two games will function in the way that Weiss Schwarz does in that all decks can play against one another but you can’t mix and match from outside your particular series (no mixing Attack on Titan with Sword Art Online).

This announcement definitely caused a small shift in my Gen Con 2019 plans, but in a good way! I can’t wait to learn more and get my hands on this game.

Anyways, keep your dice warm and happy gaming!

 

UFS Yu Yu Hakusho Previews and Release Date!

Jasco Games has finally tipped their hat with the upcoming UFS Yu Yu Hakusho release!

First and foremost, we have a release date. Jasco has announced that the next expansion is due on September 6, 2019. That is a lot sooner than I had given any hope for. Furthermore, per their Facebook post, we may get a bit early at Gen Con next month.

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Wake me before September ends!

Next up, we have our first previews of the set. On both their Facebook and official site Jasco has shown off the leader of Team Urameshi, Yusuke Urameshi himself. Each card previewed looks fun and powers like Spirit Gun represent the iconic moves. The art work looks to be straight pulls from the anime, which is fine by me since that is how Score Entertainment did their version. Interestingly enough, though, is that the first set (based off the characters picked) is based on the Spirit Detective Saga of the anime/manga. Yusuke, though, is depicted in his Dark Tournament Saga fighting gear.

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The Man. The Myth. The Legend.

 

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If these are the kinds of cards we can expect from the rest of the set then I cannot wait to get my hands on them in September.

Until next time, keep your dice warm and happy gaming!

UFS Yu Yu Hakusho

I’ve written this opening entry a dozen or so times and I still can’t process it. We are going to get straight to the point then.

Today, via their Facebook pages, Jasco Games announced the next expansion to their Universal Fight System (or simply UFS)…

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If the opening theme isn’t in your head right now…

Those that know me personally, or have been following my game writing for a while, know that Score Entertainment’s Yu Yu Hakusho TCG from the early 2000’s was insanely influential to me. The game was the reason I am as big of a fan of trading card games, and collectible games in general. To this day, I will buy the boosters and starters for it, even more than a decade after it stopped being published. For me, the Yu Yu Hakush TCG was the game by which all others were measured (power creep be damned).

Of course, I have no delusions that these will be anything similar. UFS has a rich and rewarding combat system that a property like this was made for. More so than even last year’s Cowboy Bebop set, Yu Yu Hakusho is a series about tournament fighting, hand to hand combat and a magnitude of characters that should offer several rich deck types and builds.

It just makes me beyond happy to know that I’ll be able to buy new cards and experience the new thrill all over again with characters I adore.

So, until next time, keep your dice warm and happy gaming.

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TCG Recommendations That Aren’t CardFight or Magic

Anyone who knows me knows that my favorite genre of gaming is the realm of trading card games. I am obviously a proponent for CardFight! Vanguard and Magic the Gathering (primarily Commander/EDH). I could spend literally hundreds of hours writing, talking, dissecting both of those games, but everyone knows that. Instead, today, I thought I’d share the trading card games that I love and try to have a deck ready to go at all times. There are a lot, so I narrowed it down to four and they have to currently be in publication (I do love me some dead games, after all).

#4.) Transformers TCG (Hasbro)

This one actually came out of left field for me this year. I love the Transformers IP, but even I saw this as a cash grab. The idea of the oversized character cards seemed as gimmicky as it comes initially. Then came GenCon a few months ago and the demo we had was fantastic. The next morning, we were on the show floor early to grab a starter and a couple of the convention exclusive booster packs.

Building a team of multiple character cards and a minimum 40 Battle Card deck featuring Upgrade (Armor, Weapon and Utility) and Action cards, players take alternating turns playing cards, transforming and attacking. Last ‘Bot standing wins. Its as simply as that. One of the things I enjoy is that you don’t deck out in this one, simply reshuffle.

The game being so new, this is the perfect time to jump in. The newly released Metroplex Deck has everything a player needs to get started, including a super large Metroplex card that might be the most annoying thing in any card game.

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Includes a 40 card deck with 3 exclusive new cards, 3 exclusive normal sized characters and the gigantic Metroplex all for a low cost of $19.99.

#3.) Dragon Ball Super TCG (Bandai)

This one was a little bitter sweet for me. Back in the old days of Score (Early 2000’s), I backed the Yu You Hakusho TCG while a lot of people I knew went with their Dragon Ball Z. Admittedly, I was a bigger fan of Yusuke and his crew than I was of Goku and friends back then. I didn’t make the same mistake twice and, when Panini America released their reboot of the old Dragon Ball Z game, I went all in. Sadly the game went belly up (for one reason or the other) and Bandai launched their Dragon Ball Super TCG.

The best part of this game is that, unlike previous incarnations, they aren’t holding themselves to going saga by saga. They mix and match present arcs, previous arcs and movies in each set. The newest expansion, Miraculous Revival, features characters from the Fusion Reborn movie, Super Android 17 arc of Dragon Ball GT, and instances of Shenron and the Dragon Ball wishes from Dragon Ball through Resurrection F.

The game has officially been out a year now and they have released 8 booster sets (5 main sets and 3 special themed sets), 8 various starter decks and dozen or so special boxes/gift sets. There are several options on how to get started, though the current meta would seem to favor the new “Wish” mechanic. That means the recent Shenron or Gogeta  starter, along with the latest booster set Miraculous Revival, would be an ideal place to start. Most staples in the game can also be picked up fairly cheap (in comparison to other games), with one or two exceptions.

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A Blue staple from the original set, Senzu Bean is currently a $10 card via TCGPlayer.

The game has had some growing pains, I won’t lie, but what game doesn’t? 2019 is shaping up to be a fantastic second year for the game, especially with the hype around the Dragon Ball Super Broly movie set in March.

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The old game died out before we ever got Gogeta officially printed, let alone a Super Sayian 3 Gogeta like this!

#2.) Weiss Schwarz

The game that got me into Bushiroad and all their products, Weiss Schwarz is an anime fan’s dream game. Recently I went into length about my favorite franchise for the game, Sword Art Online (You can read the original article here), but there are so many other games that are a part of the series. Currently in English, there are over 80 various booster boxes and starter sets available for franchises such as Sword Art Online, Kill la Kill, Persona, Attack on Titan, Hatsune Miku and so many more. This month sees the release of No Game No Life starter and booster, with Cardcaptor Sakura releasing in January. Things get even crazier when you look at the Japanese edition of the game as they have properties like Star Wars!

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Seriously, this is not a joke. Some of the art on these cards put the stuff Fantasy Flight puts out to shame!

If you are a fan of video games or anime, you’d be hard pressed to not find a set that you didn’t like. One of the key things that has drawn me to this game is that, since sets are not interchangeable (no mixing Attack on Titan with Cardcaptor Sakura), you only really have to stay up on the releases that you want.

That being said, there is a draw back to this game that most other games do not have. Bushiroad only prints a certain number of cases for each set and they aren’t known for reprinting. That means obtaining sealed product for older sets can be a pain and the prices for some singles on the secondary market can be abnormally high. Also, since these sets are licensed IPs, they don’t return to a lot of them (or at least not frequently) unless a new season or game releases. This means that some sets can be pushed to the side easily by power creep.

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It could be the worst series ever and I’ll still main deck Sword Art Online!

#1.) Universal Fight System (Jasco Games)

So what game system could push out one featuring one of my all time favorite anime series? One featuring my favorite, as well as sporting the most unique mechanic system in the industry: Universal Fight System (UFS).

This game has a bit of a storied history. Currently published and designed by the crew at Jasco Games, the game was originally under two other publisher- Sabertooth Games (February 2006-February 2008) and Fantasy Flight Games (June 2008-November 2009). While the game has featured the likes of Gabe and Tyco, from Penny Arcade, to the more recent Bebop crew from Cowboy Bebop, it has had a primarily video game focus. Which makes sense as the game’s core mechanics are designed to make it feel like you are playing a fighting game with a deck of cards.

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Cammy from the recent Street Fighter set.

Everything you need to start constructing your deck is decided like any good fighting game- at the character select screen. Using the Cammy pictured above, there are 5 symbols to the left of her text box. You have your starting/maximum hand size, your health and then the three elements your deck uses. You can use any card, from any set, so long as it contains at least one of those three symbols.The game takes the fighting theme to a whole new level with the way cards actually interact. You have attacks that combo off previous attacks, building up a super meter, and getting progressively harder with each new hit. Each attack has an attack speed and hit zone (high, middle or low), so you have to match it with a like block.

The main reason I got into the game.

  • There are a few things this game has going for it, beyond the amazing mechanics, that make it an amazing product.
  • First, and something I wish every game did- booster pack redemptions. Every booster pack has a little skull printed on the back of it. Simply hit up the official website for a list of key reprints and alternate art foils and print out the order form. Ship them the boosters, they ship you the cards. It’s a small little thing that gives you a little extra bang for your dollar.
  • Then there are the formats. UFS supports two formats for their game, Standard and Turbo. Standard format is a 60 card deck with cards from the last 10 most recent print sets, while Turbo is a 41 card deck from the 4 more recent printed sets. As a new set comes out, the oldest set in the list gets pushed out. Further more, the formats support both 1v1 traditional play and Teams (3v3).
  • Finally, there is the grand prize from their National and World events. For singles competition, the winner gets to be made into a tournament legal character promo card. Team champions get turned into an Assist card. What makes these so amazing is that the winners actually get to have a hand at helping design the cards. As a gamer and an artist, that is probably one of the best prizes I could ever hope to win.
  • The next UFS set due out is “Street Fighter vs Dark Stalkers”. That preview art is gorgeous!

  • We could spend hours talking about how much of amazing game UFS is, how it is played and so much more. We probably will in the near future!
  • So what do you all think? Do you agree with our choices? Think a different game should make the list? Sound off in the comments below and let us know.
  • Until next time, as always, keep your dice warm and happy gaming.